Gamification in Early Childhood Education: Improving Students' Learning Motivation through Game-Based Learning Strategies

Gamification as a structured form of game-based learning emerges as a strategy that focuses on game mechanics encouraging active participation and a sense of student learning aspiration, gamification shows an overall effect on motivation and learning outcomes, this study aims to explore game-based learning strategies specifically designed for early childhood education environments, quasi-experimental research design with a mixed-method approach, consisting of 70 PAUD/TK students aged 4-6 years MANOVA analysis showed a significant main effect of gamification intervention on overall motivation scores (Wilks' = 0.64, F(3, 66) = 12.37, p < .001,partial = 0.36), with a large effect size.The findings show that the dimensions of intrinsic motivation, identified regulation, behavioral engagement, and emotional engagement experienced a significant increase, gamification strategies in the context of early childhood education are able to provide a significant positive impact on increasing student learning motivation.By utilizing gamification elements designed according to children's developmental characteristics, such as badges, collaborative challenges, immediate feedback, and visualization of progress

Authors

Publication Details

Journal
Journal of Education Technology and Inovation
Published
2025-06-30
DOI
https://doi.org/10.31537/jeti.v8i1.2333
Citations
1
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
3.25
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article

Gamification in Early Childhood Education: Improving Students' Learning Motivation through Game-Based Learning Strategies

Sulistia Indah
1 citations
Journal of Education Technology and Inovation
Educational Methods and Media Use
3.25
article

Gamification in Early Childhood Education: Improving Students' Learning Motivation through Game-Based Learning Strategies

Sulistia Indah
article en
1 citations

Abstract

Gamification as a structured form of game-based learning emerges as a strategy that focuses on game mechanics encouraging active participation and a sense of student learning aspiration, gamification shows an overall effect on motivation and learning outcomes, this study aims to explore game-based learning strategies specifically designed for early childhood education environments, quasi-experimental research design with a mixed-method approach, consisting of 70 PAUD/TK students aged 4-6 years MANOVA analysis showed a significant main effect of gamification intervention on overall motivation scores (Wilks' = 0.64, F(3, 66) = 12.37, p < .001,partial = 0.36), with a large effect size.The findings show that the dimensions of intrinsic motivation, identified regulation, behavioral engagement, and emotional engagement experienced a significant increase, gamification strategies in the context of early childhood education are able to provide a significant positive impact on increasing student learning motivation.By utilizing gamification elements designed according to children's developmental characteristics, such as badges, collaborative challenges, immediate feedback, and visualization of progress

Journal of Education Technology and InovationVol. 8(1)
Quality Education
Openalex Percentile: Top 7%
Educational Methods and Media Use
3.25
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