Optimization of 3D Gaussian Splatting for Accurate Image Reconstruction

This study focuses on Optimizing 3D Gaussian Splatting (3DGS) to improve reconstruction accuracy while retaining real-time rendering efficiency.Redundant Gaussian representations, ineffective densification techniques, and unsatisfactory Spherical Harmonics (SH) modelling characterize current 3DGS implementations, therefore restricting both visual quality and computing economy.This work presents an adaptive Gaussian pruning method that dynamically removes unnecessary points while maintaining picture integrity to handle these difficulties.By including controlled noise in the point replication process, an enhanced densification technique further reduces over-shrinking effects and guarantees consistent spatial coverage.By continuously improving the resolution of the rebuilt scene, a multi-scale rendering technique is presented to hasten training convergence.Moreover, a good SH representation improves lighting consistency and colour accuracy.Experimental results show that, while maintaining a rendering speed of at least 25 frames per second at 1080p resolution, the authors' method achieves better reconstruction fidelity with enhanced Peak Signal-to-Noise Ratio (PSNR) and Structural Similarity Index (SSIM) than baseline 3DGS models.These developments enable 3DGS to be more appropriate for real-time uses, including virtual reality, digital twins, and high-fidelity scene reconstruction.

Publication Details

Journal
DS Journal of Digital Science and Technology
Published
2025-08-01
DOI
https://doi.org/10.59232/dst-v4i2p101
Primary Topic
Advanced X-ray and CT Imaging
Type
article
Field-Weighted Citation Impact
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article

Optimization of 3D Gaussian Splatting for Accurate Image Reconstruction

DS Journal of Digital Science and Technology
Advanced X-ray and CT Imaging
article

Optimization of 3D Gaussian Splatting for Accurate Image Reconstruction

article en

Abstract

This study focuses on Optimizing 3D Gaussian Splatting (3DGS) to improve reconstruction accuracy while retaining real-time rendering efficiency.Redundant Gaussian representations, ineffective densification techniques, and unsatisfactory Spherical Harmonics (SH) modelling characterize current 3DGS implementations, therefore restricting both visual quality and computing economy.This work presents an adaptive Gaussian pruning method that dynamically removes unnecessary points while maintaining picture integrity to handle these difficulties.By including controlled noise in the point replication process, an enhanced densification technique further reduces over-shrinking effects and guarantees consistent spatial coverage.By continuously improving the resolution of the rebuilt scene, a multi-scale rendering technique is presented to hasten training convergence.Moreover, a good SH representation improves lighting consistency and colour accuracy.Experimental results show that, while maintaining a rendering speed of at least 25 frames per second at 1080p resolution, the authors' method achieves better reconstruction fidelity with enhanced Peak Signal-to-Noise Ratio (PSNR) and Structural Similarity Index (SSIM) than baseline 3DGS models.These developments enable 3DGS to be more appropriate for real-time uses, including virtual reality, digital twins, and high-fidelity scene reconstruction.

DS Journal of Digital Science and TechnologyVol. 4(2)
Openalex Percentile: Top 80%
Advanced X-ray and CT Imaging
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