Across Economics and Psychology: Development and Validation of the In‐Game Purchase Motivation Scale

This study is aimed at developing and validating a measurement scale for motivations behind in‐game purchases, integrating economic and psychological aspects. Two separate samples of Italian gamers were used to develop a five‐factor scale (utility, enjoyment, investment, reputation, and self‐realization) capable of explaining a substantial portion of in‐game spending behavior. In the first study, 573 gamers were recruited, and an initial four‐factor scale measuring psychological motivations behind in‐game purchases was internally and externally validated, explaining 5.4% of the variance in in‐game purchases. In the second study, conducted with 284 gamers, the self‐realization factor was added, increasing the scale’s explanatory power to 8% for the amount of money spent on in‐game purchases. When controlling for variability attributed to the game type (i.e., analyzing just participants who spent money over a specific game), we observed an increase in the explanatory power of the scale from 5.4% to 12% for the initial four‐factor model in Study 1 and from 8% to 27.5% for the evolved five‐factor model in Study 2. The results indicate that gamers who purchase virtual items are driven by diverse psychological motivations that play a critical role in their spending behavior. This study provides a tool for identifying risk factors for potentially problematic purchase behaviors and offers insights for game developers and marketing professionals interested in optimizing user engagement strategies.

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Publication Details

Journal
International Journal of Computer Games Technology
Published
2025-01-01
DOI
https://doi.org/10.1155/ijcg/8864472
Primary Topic
Digital Marketing and Social Media
Type
article
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article

Across Economics and Psychology: Development and Validation of the In‐Game Purchase Motivation Scale

Mirko Duradoni, Andrea Guazzini, Giacomo Barbagallo, Mustafa Can Gursesli et al.
1 links
International Journal of Computer Games Technology
Digital Marketing and Social Media
article

Across Economics and Psychology: Development and Validation of the In‐Game Purchase Motivation Scale

Mirko Duradoni, Andrea Guazzini, Giacomo Barbagallo, Mustafa Can Gursesli, Nicolò Della Maggiora, Ginevra Niccolai
article en

Abstract

This study is aimed at developing and validating a measurement scale for motivations behind in‐game purchases, integrating economic and psychological aspects. Two separate samples of Italian gamers were used to develop a five‐factor scale (utility, enjoyment, investment, reputation, and self‐realization) capable of explaining a substantial portion of in‐game spending behavior. In the first study, 573 gamers were recruited, and an initial four‐factor scale measuring psychological motivations behind in‐game purchases was internally and externally validated, explaining 5.4% of the variance in in‐game purchases. In the second study, conducted with 284 gamers, the self‐realization factor was added, increasing the scale’s explanatory power to 8% for the amount of money spent on in‐game purchases. When controlling for variability attributed to the game type (i.e., analyzing just participants who spent money over a specific game), we observed an increase in the explanatory power of the scale from 5.4% to 12% for the initial four‐factor model in Study 1 and from 8% to 27.5% for the evolved five‐factor model in Study 2. The results indicate that gamers who purchase virtual items are driven by diverse psychological motivations that play a critical role in their spending behavior. This study provides a tool for identifying risk factors for potentially problematic purchase behaviors and offers insights for game developers and marketing professionals interested in optimizing user engagement strategies.

International Journal of Computer Games TechnologyVol. 2025(1)
Mercatorum University (IT), University of Florence (IT)
Openalex Percentile: Top 72%
Digital Marketing and Social Media
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Across Economics and Psychology: Development and Validation of the In‐Game Purchase Motivation Scale — Mirko Duradoni, Andrea Guazzini, et al. · International Journal of Computer Games Technology (2025) | TGRS Research Map | TGRS