GAMES IN LANGUAGE EDUCATION AND ARTIFICIAL INTELLIGENCE. CREATING TEXT-BASED ROLE-PLAYING GAMES WITH CHATGPT
This article investigates the place of role-playing games among other methods used in foreign languages teaching. It presents also the history of using role-playing games in an educational context, as well as how they can influence various skills of students. Research of the popularity of this method of teaching and learning a foreign language was also cited. It also presents key concepts for the field of ludology, such as serious games and gamification. The practical part describes the use of ChatGPT in order to create a role-playing game. The article ends with some reflections on the use of games in foreign language lessons, as well as in students’ individual work.
Authors
- Martin Buss (ORCID: https://orcid.org/0000-0002-1776-2752)
Publication Details
- Journal
- Języki Obce w Szkole
- Published
- 2025-07-04
- DOI
- https://doi.org/10.47050/jows.2025.2.91-101
- Primary Topic
- Education, Literature, Philosophy Research
- Type
- article
- Field-Weighted Citation Impact
- 0.00