CREATIVE ADVENTURES WITH AI. FROM ZOMBIELAND TO EXAM SUCCESS

This article explores the innovative use of artificial intelligence (AI) in teaching English to students with special educational needs. The author, a teacher in a special needs school, observed the challenges these students faced in expressing their thoughts in writing. To address this, he introduced AI tools like AI Dungeon, Character.ai, Midjourney, and others into the classroom, engaging students in creative writing, storytelling, and interactive projects. The results were remarkable: students' writing skills improved significantly, their motivation increased, and they achieved impressive results on their final exams. This experience highlights the potential of AI in education to create engaging and effective learning experiences, particularly for students with learning difficulties.

Publication Details

Journal
Języki Obce w Szkole
Published
2025-07-04
DOI
https://doi.org/10.47050/jows.2025.2.71-76
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

CREATIVE ADVENTURES WITH AI. FROM ZOMBIELAND TO EXAM SUCCESS

Języki Obce w Szkole
Educational Games and Gamification
article

CREATIVE ADVENTURES WITH AI. FROM ZOMBIELAND TO EXAM SUCCESS

article en

Abstract

This article explores the innovative use of artificial intelligence (AI) in teaching English to students with special educational needs. The author, a teacher in a special needs school, observed the challenges these students faced in expressing their thoughts in writing. To address this, he introduced AI tools like AI Dungeon, Character.ai, Midjourney, and others into the classroom, engaging students in creative writing, storytelling, and interactive projects. The results were remarkable: students' writing skills improved significantly, their motivation increased, and they achieved impressive results on their final exams. This experience highlights the potential of AI in education to create engaging and effective learning experiences, particularly for students with learning difficulties.

Języki Obce w SzkoleVol. 2
Quality Education
Openalex Percentile: Top 78%
Educational Games and Gamification
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CREATIVE ADVENTURES WITH AI. FROM ZOMBIELAND TO EXAM SUCCESS · Języki Obce w Szkole (2025) | TGRS Research Map | TGRS