Evolution of an Adaptive Serious Games Framework Using the Design Science Research Methodology

Games with purposes beyond entertainment, the so-called serious games, have been useful tools in professional training, especially in engaging participants. However, their evaluation and, also, their adaptable characteristics to different scenarios, audiences and contexts remain challenges. This paper examines the application of serious games in professional training, their results and adaptable ways to achieve certain goals. Using the Design Science Research (DSR) methodology, a framework was built to develop and evaluate serious games to improve user experience, learning outcomes, knowledge transfer to work situations, and the application of the skills practised in the game in real professional settings. At this stage, the investigation presents a framework regarding the triangulation of data collected from a systematic literature review, focus groups and interviews. Following the DSR methodology, the next steps of this investigation, listed at the end of the paper, are the demonstration of the framework in serious game development and the evaluation and validation of this artefact.

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Publication Details

Journal
World Journal of Information Systems
Published
2025-08-11
DOI
https://doi.org/10.17013/wjis.v2i3.43
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Evolution of an Adaptive Serious Games Framework Using the Design Science Research Methodology

Arnaldo Santos, Alvaro Marcos Antonio de Araujo Pistono, Ricardo Baptista
World Journal of Information Systems
Educational Games and Gamification
article

Evolution of an Adaptive Serious Games Framework Using the Design Science Research Methodology

Arnaldo Santos, Alvaro Marcos Antonio de Araujo Pistono, Ricardo Baptista
article en

Abstract

Games with purposes beyond entertainment, the so-called serious games, have been useful tools in professional training, especially in engaging participants. However, their evaluation and, also, their adaptable characteristics to different scenarios, audiences and contexts remain challenges. This paper examines the application of serious games in professional training, their results and adaptable ways to achieve certain goals. Using the Design Science Research (DSR) methodology, a framework was built to develop and evaluate serious games to improve user experience, learning outcomes, knowledge transfer to work situations, and the application of the skills practised in the game in real professional settings. At this stage, the investigation presents a framework regarding the triangulation of data collected from a systematic literature review, focus groups and interviews. Following the DSR methodology, the next steps of this investigation, listed at the end of the paper, are the demonstration of the framework in serious game development and the evaluation and validation of this artefact.

World Journal of Information SystemsVol. 2(3)
University of Trás-os-Montes and Alto Douro (PT), Universidade Aberta (PT), INESC TEC (PT)
Quality Education
Openalex Percentile: Top 78%
Educational Games and Gamification
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