Learning-Based Matching Game for Task Scheduling and Resource Collaboration in Intent-Driven Task-Oriented Networks
With the rapid advancement of satellite communication technologies, space information networks (SINs) have become essential infrastructure for complex service delivery and cross-domain task coordination, facilitating the transition toward an intent-driven task-oriented coordination paradigm across the space, ground, and user segments. This study presents a novel intent-driven task-oriented network (IDTN) framework to address task scheduling and resource allocation challenges in SINs. The scheduling problem is formulated as a three-sided matching game that incorporates the preference attributes of entities across all network segments. To manage the variability of random task arrivals and dynamic resources, a context–aware linear upper-confidence-bound online learning mechanism is integrated to reduce decision-making uncertainty. Simulation results demonstrate the effectiveness of the proposed IDTN framework. Compared with conventional baseline methods, the framework achieves significant performance improvements, including a 4.4%–28.9% increase in average system reward, a 6.2%–34.5% improvement in resource utilization, and a 5.6%–35.7% enhancement in user satisfaction. The proposed framework is expected to facilitate the integration and orchestration of space-based platforms.
Authors
- Jiaorui Huang (ORCID: https://orcid.org/0009-0006-2444-6957)
- Min Cao (ORCID: https://orcid.org/0000-0003-3249-321X)
- Zhu Han
- Li Tong (ORCID: https://orcid.org/0000-0001-9978-7517)
- Chungang Yang (ORCID: https://orcid.org/0000-0001-7120-1801)
Institutions
- Xidian University (CN)
- PLA Information Engineering University (CN)
- University of Houston (US)
Publication Details
- Journal
- Engineering
- Published
- 2025-08-11
- DOI
- https://doi.org/10.1016/j.eng.2025.07.033
- Primary Topic
- Advanced Bandit Algorithms Research
- Type
- article
- Field-Weighted Citation Impact
- 0.00