Learning-Based Matching Game for Task Scheduling and Resource Collaboration in Intent-Driven Task-Oriented Networks

With the rapid advancement of satellite communication technologies, space information networks (SINs) have become essential infrastructure for complex service delivery and cross-domain task coordination, facilitating the transition toward an intent-driven task-oriented coordination paradigm across the space, ground, and user segments. This study presents a novel intent-driven task-oriented network (IDTN) framework to address task scheduling and resource allocation challenges in SINs. The scheduling problem is formulated as a three-sided matching game that incorporates the preference attributes of entities across all network segments. To manage the variability of random task arrivals and dynamic resources, a context–aware linear upper-confidence-bound online learning mechanism is integrated to reduce decision-making uncertainty. Simulation results demonstrate the effectiveness of the proposed IDTN framework. Compared with conventional baseline methods, the framework achieves significant performance improvements, including a 4.4%–28.9% increase in average system reward, a 6.2%–34.5% improvement in resource utilization, and a 5.6%–35.7% enhancement in user satisfaction. The proposed framework is expected to facilitate the integration and orchestration of space-based platforms.

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Publication Details

Journal
Engineering
Published
2025-08-11
DOI
https://doi.org/10.1016/j.eng.2025.07.033
Primary Topic
Advanced Bandit Algorithms Research
Type
article
Field-Weighted Citation Impact
0.00
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article

Learning-Based Matching Game for Task Scheduling and Resource Collaboration in Intent-Driven Task-Oriented Networks

Jiaorui Huang, Min Cao, Zhu Han, Li Tong et al.
Engineering
Advanced Bandit Algorithms Research
article

Learning-Based Matching Game for Task Scheduling and Resource Collaboration in Intent-Driven Task-Oriented Networks

Jiaorui Huang, Min Cao, Zhu Han, Li Tong, Chungang Yang
article en

Abstract

With the rapid advancement of satellite communication technologies, space information networks (SINs) have become essential infrastructure for complex service delivery and cross-domain task coordination, facilitating the transition toward an intent-driven task-oriented coordination paradigm across the space, ground, and user segments. This study presents a novel intent-driven task-oriented network (IDTN) framework to address task scheduling and resource allocation challenges in SINs. The scheduling problem is formulated as a three-sided matching game that incorporates the preference attributes of entities across all network segments. To manage the variability of random task arrivals and dynamic resources, a context–aware linear upper-confidence-bound online learning mechanism is integrated to reduce decision-making uncertainty. Simulation results demonstrate the effectiveness of the proposed IDTN framework. Compared with conventional baseline methods, the framework achieves significant performance improvements, including a 4.4%–28.9% increase in average system reward, a 6.2%–34.5% improvement in resource utilization, and a 5.6%–35.7% enhancement in user satisfaction. The proposed framework is expected to facilitate the integration and orchestration of space-based platforms.

EngineeringVol. 54
Xidian University (CN), PLA Information Engineering University (CN), University of Houston (US)
Openalex Percentile: Top 76%
Advanced Bandit Algorithms Research
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Learning-Based Matching Game for Task Scheduling and Resource Collaboration in Intent-Driven Task-Oriented Networks — Jiaorui Huang, Min Cao, et al. · Engineering (2025) | TGRS Research Map | TGRS