Factors Influencing Addiction to Multiplayer Online Role-Playing Games Among Adults in the Prime Working-age Group

Abstract The trend of remote work has led to a rise in the popularity of multiplayer online games among working adults, offering an escape from their daily routines. The COVID-19 pandemic further boosted the global gaming market, reaching USD 249.55 billion in 2022. This study focuses on Multiplayer Online Role-Playing Games (MORPGs) addiction specifically among working adults, as previous research has mostly centered on younger individuals and students. The paper has investigated the relationships between self-esteem, the need for advancement, emotional states, social motivation, and MORPG addiction. Data was collected from 89 respondents in the Greater Kuala Lumpur/Klang Valley region using convenience sampling. Results indicated that the need for advancement significantly influenced MORPG addiction, while self-esteem, emotional states, and social motivation have no significant impact on addiction among the prime working-age group. In view of the prevalence of MORPGs, the understanding of gamers' behavior in various markets is crucial for games developers' marketing and promotional efforts.

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Publication Details

Journal
ADVANCES IN BUSINESS RESEARCH INTERNATIONAL JOURNAL
Published
2024-12-26
DOI
https://doi.org/10.24191/abrij.v9i1.4451
Primary Topic
Impact of Technology on Adolescents
Type
article
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0.00
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article

Factors Influencing Addiction to Multiplayer Online Role-Playing Games Among Adults in the Prime Working-age Group

Shahira Ariffin, Tengku Sharifeleani Ratul Maknu
ADVANCES IN BUSINESS RESEARCH INTERNATIONAL JOURNAL
Impact of Technology on Adolescents
article

Factors Influencing Addiction to Multiplayer Online Role-Playing Games Among Adults in the Prime Working-age Group

Shahira Ariffin, Tengku Sharifeleani Ratul Maknu
article en

Abstract

Abstract The trend of remote work has led to a rise in the popularity of multiplayer online games among working adults, offering an escape from their daily routines. The COVID-19 pandemic further boosted the global gaming market, reaching USD 249.55 billion in 2022. This study focuses on Multiplayer Online Role-Playing Games (MORPGs) addiction specifically among working adults, as previous research has mostly centered on younger individuals and students. The paper has investigated the relationships between self-esteem, the need for advancement, emotional states, social motivation, and MORPG addiction. Data was collected from 89 respondents in the Greater Kuala Lumpur/Klang Valley region using convenience sampling. Results indicated that the need for advancement significantly influenced MORPG addiction, while self-esteem, emotional states, and social motivation have no significant impact on addiction among the prime working-age group. In view of the prevalence of MORPGs, the understanding of gamers' behavior in various markets is crucial for games developers' marketing and promotional efforts.

ADVANCES IN BUSINESS RESEARCH INTERNATIONAL JOURNALVol. 9(2)
Good health and well-being
Openalex Percentile: Top 51%
Impact of Technology on Adolescents
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Factors Influencing Addiction to Multiplayer Online Role-Playing Games Among Adults in the Prime Working-age Group — Shahira Ariffin, Tengku Sharifeleani Ratul Maknu · ADVANCES IN BUSINESS RESEARCH INTERNATIONAL JOURNAL (2024) | TGRS Research Map | TGRS