Gamified Learning Through Knowledge Horizons: An Educational Game-Based Approach
Gamification has emerged as a transformative tool in education, leveraging interactive mechanics to enhance engagement and retention. This paper introduces Knowledge Horizons, an educational game integrating gamified elements across multiple disciplines, including mathematics, science, social studies, and cognitive skills. Unlike traditional learning methods, this approach fosters active participation and problem-solving through mini-games tailored to different subjects. By incorporating adaptive difficulty levels, immersive mechanics, and diverse gameplay styles, Knowledge Horizons aims to address the limitations of conventional educational tools. This paper explores the game's design, implementation, and its potential impact on student engagement and learning outcomes.
Authors
- Amitava Mukherjee (ORCID: https://orcid.org/0000-0003-1694-3911)
- Arash Jalali (ORCID: https://orcid.org/0000-0003-3225-8498)
- K Varada Rajkumar
- Penmatsa Venkata Sanjay Varma
Institutions
- SRM Institute of Science and Technology (IN)
- Chennai Mathematical Institute (IN)
Publication Details
- Published
- 2025-06-05
- DOI
- https://doi.org/10.1109/icetea64585.2025.11100103
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00