Stealth Assessment Set in Enhancing Scientific Creativity and Critical Thinking Skills for Grade 10 Chemistry

This study aimed to determine the effectiveness of a stealth assessment in enhancing students’ creative and critical thinking skills through game-based learning. The study involved two groups of respondents: 40 Grade 10 students from Bernardo Lirio Memorial National High School and eight expert validators from different schools in Tanauan City. The study utilized a developmental research design. The instruments used included pre-test and post-test questionnaires to measure students’ thinking skills, a stealth assessment set embedded in digital games, and an evaluation rubric for expert validation. Statistical treatments involved frequency and percentage to describe respondents' interest in digital games, weighted mean for analyzing game preferences and expert evaluations, and paired sample t-tests to determine significant differences in the students’ performance before and after the intervention. According to the findings, pupils demonstrated a high interest in digital games, with a preference for genres such as action, adventure, and simulation. Points, rewards, levels, and difficulties were the aspects of the game that they liked best. The most popular game-based learning apps were Quizizz and Kahoot. The pupils' increased post-test scores demonstrated significant improvements in their critical and creative thinking abilities. Expert validators evaluated the stealth assessment tool as highly effective in achieving the desired learning objectives. According to the findings, pupils demonstrated a high interest in digital games, with a preference for genres such as action, adventure, and simulation. Points, rewards, levels, and difficulties were the aspects of the game that they liked best. The most popular game-based learning apps were Quizizz and Kahoot. The pupils' increased post-test scores demonstrated significant improvements in their critical and creative thinking abilities. Expert validators evaluated the stealth assessment tool as highly effective in achieving the desired learning objectives.

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Publication Details

Journal
International Journal of Scientific and Management Research
Published
2025-01-01
DOI
https://doi.org/10.37502/ijsmr.2025.8703
Primary Topic
Educational Methods and Media Use
Type
article
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article

Stealth Assessment Set in Enhancing Scientific Creativity and Critical Thinking Skills for Grade 10 Chemistry

Julie Fe D. Panoy, Sheryl Lirio
International Journal of Scientific and Management Research
Educational Methods and Media Use
article

Stealth Assessment Set in Enhancing Scientific Creativity and Critical Thinking Skills for Grade 10 Chemistry

Julie Fe D. Panoy, Sheryl Lirio
article en

Abstract

This study aimed to determine the effectiveness of a stealth assessment in enhancing students’ creative and critical thinking skills through game-based learning. The study involved two groups of respondents: 40 Grade 10 students from Bernardo Lirio Memorial National High School and eight expert validators from different schools in Tanauan City. The study utilized a developmental research design. The instruments used included pre-test and post-test questionnaires to measure students’ thinking skills, a stealth assessment set embedded in digital games, and an evaluation rubric for expert validation. Statistical treatments involved frequency and percentage to describe respondents' interest in digital games, weighted mean for analyzing game preferences and expert evaluations, and paired sample t-tests to determine significant differences in the students’ performance before and after the intervention. According to the findings, pupils demonstrated a high interest in digital games, with a preference for genres such as action, adventure, and simulation. Points, rewards, levels, and difficulties were the aspects of the game that they liked best. The most popular game-based learning apps were Quizizz and Kahoot. The pupils' increased post-test scores demonstrated significant improvements in their critical and creative thinking abilities. Expert validators evaluated the stealth assessment tool as highly effective in achieving the desired learning objectives. According to the findings, pupils demonstrated a high interest in digital games, with a preference for genres such as action, adventure, and simulation. Points, rewards, levels, and difficulties were the aspects of the game that they liked best. The most popular game-based learning apps were Quizizz and Kahoot. The pupils' increased post-test scores demonstrated significant improvements in their critical and creative thinking abilities. Expert validators evaluated the stealth assessment tool as highly effective in achieving the desired learning objectives.

International Journal of Scientific and Management ResearchVol. 08(07)
Quality Education
Openalex Percentile: Top 69%
Educational Methods and Media Use
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Stealth Assessment Set in Enhancing Scientific Creativity and Critical Thinking Skills for Grade 10 Chemistry — Julie Fe D. Panoy, Sheryl Lirio · International Journal of Scientific and Management Research (2025) | TGRS Research Map | TGRS