Net-Zero Home Race: A Board Game to Engage and Educate Students for Sustainable Building Retrofits

The building sector remains a significant contributor to global greenhouse gas emissions, with residential retrofits playing a crucial role in decarbonization efforts. However, effective implementation of retrofit measures faces multiple sociotechnical barriers, including limited understanding and knowledge gaps among citizens. This research develops and evaluates the Net-Zero Home Race (NZHR), an educational board game designed to address these challenges by modeling the technical, financial, and behavioral aspects of home energy retrofits. The game incorporates real-world financial constraints, extreme weather events, and occupant behaviors to create an engaging learning environment for reducing energy use toward net-zero homes. Through gameplay logs and pre/postsurvey results, we demonstrate the effectiveness of NZHR in increasing participants’ awareness of retrofit measures and player interactions with the game. The collaborative nature of the board game format also facilitates social learning and knowledge retention compared with traditional educational approaches. The findings suggest a potential for integrating NZHR into policy and academic programs to engage more people in sustainable building retrofits.

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Publication Details

Journal
Journal of Architectural Engineering
Published
2025-08-12
DOI
https://doi.org/10.1061/jaeied.aeeng-2062
Primary Topic
Educational Environments and Student Outcomes
Type
article
Field-Weighted Citation Impact
0.00
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article

Net-Zero Home Race: A Board Game to Engage and Educate Students for Sustainable Building Retrofits

June Young Park, Nikhil Singh Yaduvanshi, Terry Payne
2 links
Journal of Architectural Engineering
Educational Environments and Student Outcomes
article

Net-Zero Home Race: A Board Game to Engage and Educate Students for Sustainable Building Retrofits

June Young Park, Nikhil Singh Yaduvanshi, Terry Payne
article en

Abstract

The building sector remains a significant contributor to global greenhouse gas emissions, with residential retrofits playing a crucial role in decarbonization efforts. However, effective implementation of retrofit measures faces multiple sociotechnical barriers, including limited understanding and knowledge gaps among citizens. This research develops and evaluates the Net-Zero Home Race (NZHR), an educational board game designed to address these challenges by modeling the technical, financial, and behavioral aspects of home energy retrofits. The game incorporates real-world financial constraints, extreme weather events, and occupant behaviors to create an engaging learning environment for reducing energy use toward net-zero homes. Through gameplay logs and pre/postsurvey results, we demonstrate the effectiveness of NZHR in increasing participants’ awareness of retrofit measures and player interactions with the game. The collaborative nature of the board game format also facilitates social learning and knowledge retention compared with traditional educational approaches. The findings suggest a potential for integrating NZHR into policy and academic programs to engage more people in sustainable building retrofits.

Journal of Architectural EngineeringVol. 31(4)
The University of Texas at Arlington (US)
Openalex Percentile: Top 77%
Educational Environments and Student Outcomes
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