The Flying Drone performer in the Kulibin interactive educational environment

The article provides a rationale for the prospects of using the Kulibin interactive educational environment for studying algorithmization using the Flying Drone performer. A description of several original practical works on creating algorithms with a linear, branching and cyclic structure, using variables, subroutines and arrays (lists) for this performer is given.Methodological developments in the form of practical work and ready-made original polygons for practical work will be useful for informatics teachers for conducting lessons in 8–9th grades using the Kulibin interactive educational environment.Teaching the basics of algorithmization based on this methodological development will help students master programming skills, form a vision of the essence of programming, and the ability to apply the acquired knowledge to solve practical problems of everyday life.

Authors

Publication Details

Journal
Informatics in school
Published
2025-08-11
DOI
https://doi.org/10.32517/2221-1993-2025-24-3-7-18
Primary Topic
Artificial Intelligence in Education
Type
article
Field-Weighted Citation Impact
0.00
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article

The Flying Drone performer in the Kulibin interactive educational environment

N. V. Klimina
Informatics in school
Artificial Intelligence in Education
article

The Flying Drone performer in the Kulibin interactive educational environment

N. V. Klimina
article en

Abstract

The article provides a rationale for the prospects of using the Kulibin interactive educational environment for studying algorithmization using the Flying Drone performer. A description of several original practical works on creating algorithms with a linear, branching and cyclic structure, using variables, subroutines and arrays (lists) for this performer is given.Methodological developments in the form of practical work and ready-made original polygons for practical work will be useful for informatics teachers for conducting lessons in 8–9th grades using the Kulibin interactive educational environment.Teaching the basics of algorithmization based on this methodological development will help students master programming skills, form a vision of the essence of programming, and the ability to apply the acquired knowledge to solve practical problems of everyday life.

Informatics in school(3)
Openalex Percentile: Top 69%
Artificial Intelligence in Education
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The Flying Drone performer in the Kulibin interactive educational environment — N. V. Klimina · Informatics in school (2025) | TGRS Research Map | TGRS