Feasibility, Usability, and Effects of Leisure-Based Cognitive Training Using a Fully Immersive Virtual Reality System in Older Adults: Single-Arm Pretest-Posttest Pilot Study

This study provides preliminary evidence supporting the feasibility and usability of a gardening-based VR cognitive training program for older adults. Feasibility was demonstrated through full adherence, absence of major adverse events, and high participant acceptance. Usability feedback was favorable from both older adults and professionals across community and long term care settings. Additionally, improvements in multiple cognitive domains, including general cognition, processing speed, memory, and executive function, suggest potential cognitive benefits. Future randomized controlled trials with more diverse samples and extended follow-up are warranted to confirm and expand upon these findings.

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Publication Details

Journal
JMIR Serious Games
Published
2025-08-12
DOI
https://doi.org/10.2196/66673
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.28
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article

Feasibility, Usability, and Effects of Leisure-Based Cognitive Training Using a Fully Immersive Virtual Reality System in Older Adults: Single-Arm Pretest-Posttest Pilot Study

I‐Ching Chuang, Yih‐Ru Wu, Ching‐Yi Wu, Xiaoting Huang et al.
1 citations
JMIR Serious Games
Augmented Reality Applications
1.28
article

Feasibility, Usability, and Effects of Leisure-Based Cognitive Training Using a Fully Immersive Virtual Reality System in Older Adults: Single-Arm Pretest-Posttest Pilot Study

I‐Ching Chuang, Yih‐Ru Wu, Ching‐Yi Wu, Xiaoting Huang, I-Chen Chen
article en
1 citations

Abstract

This study provides preliminary evidence supporting the feasibility and usability of a gardening-based VR cognitive training program for older adults. Feasibility was demonstrated through full adherence, absence of major adverse events, and high participant acceptance. Usability feedback was favorable from both older adults and professionals across community and long term care settings. Additionally, improvements in multiple cognitive domains, including general cognition, processing speed, memory, and executive function, suggest potential cognitive benefits. Future randomized controlled trials with more diverse samples and extended follow-up are warranted to confirm and expand upon these findings.

JMIR Serious GamesVol. 13
Dayeh University (TW), Chang Gung University (TW), Linkou Chang Gung Memorial Hospital (TW)
Openalex Percentile: Top 17%
Augmented Reality Applications
1.28
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Feasibility, Usability, and Effects of Leisure-Based Cognitive Training Using a Fully Immersive Virtual Reality System in Older Adults: Single-Arm Pretest-Posttest Pilot Study — I‐Ching Chuang, Yih‐Ru Wu, et al. · JMIR Serious Games (2025) | TGRS Research Map | TGRS