Feasibility, Usability, and Effects of Leisure-Based Cognitive Training Using a Fully Immersive Virtual Reality System in Older Adults: Single-Arm Pretest-Posttest Pilot Study
This study provides preliminary evidence supporting the feasibility and usability of a gardening-based VR cognitive training program for older adults. Feasibility was demonstrated through full adherence, absence of major adverse events, and high participant acceptance. Usability feedback was favorable from both older adults and professionals across community and long term care settings. Additionally, improvements in multiple cognitive domains, including general cognition, processing speed, memory, and executive function, suggest potential cognitive benefits. Future randomized controlled trials with more diverse samples and extended follow-up are warranted to confirm and expand upon these findings.
Authors
- I‐Ching Chuang (ORCID: https://orcid.org/0000-0002-8736-1831)
- Yih‐Ru Wu (ORCID: https://orcid.org/0000-0003-1191-2542)
- Ching‐Yi Wu (ORCID: https://orcid.org/0000-0003-4726-2916)
- Xiaoting Huang (ORCID: https://orcid.org/0000-0001-6068-4975)
- I-Chen Chen (ORCID: https://orcid.org/0000-0002-3237-5005)
Institutions
- Dayeh University (TW)
- Chang Gung University (TW)
- Linkou Chang Gung Memorial Hospital (TW)
Publication Details
- Journal
- JMIR Serious Games
- Published
- 2025-08-12
- DOI
- https://doi.org/10.2196/66673
- Citations
- 1
- Primary Topic
- Augmented Reality Applications
- Type
- article
- Field-Weighted Citation Impact
- 1.28