Effects of digital game elements on engagement and vocabulary development

Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of individual game elements remain underexplored. To fill the gap, we developed a DGBVL program incorporating the five elements to examine their impact on learner engagement and vocabulary acquisition among 50 Chinese university students. Data collection methods included an eye-tracker, pre-post-delayed tests, and semi-structured interviews. The results indicated that Challenges significantly engaged learners, while deep engagement in HCI and limited engagement in Fantasy positively influenced vocabulary knowledge development. Our findings refine existing theories on DGBVL by elucidating how game elements individually and collaboratively facilitate learner engagement and vocabulary knowledge development across the phases of Preactional/Forethought, Actional/Performance, and Post-actional/Self-reflection learning.

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Publication Details

Journal
Language learning & technology
Published
2025-02-10
DOI
https://doi.org/10.64152/10125/73618
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

Effects of digital game elements on engagement and vocabulary development

Di Zou, Gary Cheng, Ruofei Zhang
1 citations
Language learning & technology
Educational Games and Gamification
3.44
article

Effects of digital game elements on engagement and vocabulary development

Di Zou, Gary Cheng, Ruofei Zhang
article en
1 citations

Abstract

Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of individual game elements remain underexplored. To fill the gap, we developed a DGBVL program incorporating the five elements to examine their impact on learner engagement and vocabulary acquisition among 50 Chinese university students. Data collection methods included an eye-tracker, pre-post-delayed tests, and semi-structured interviews. The results indicated that Challenges significantly engaged learners, while deep engagement in HCI and limited engagement in Fantasy positively influenced vocabulary knowledge development. Our findings refine existing theories on DGBVL by elucidating how game elements individually and collaboratively facilitate learner engagement and vocabulary knowledge development across the phases of Preactional/Forethought, Actional/Performance, and Post-actional/Self-reflection learning.

Language learning & technologyVol. 29(1)
Hong Kong Polytechnic University (HK), Lingnan University (HK), Education University of Hong Kong (HK)
Openalex Percentile: Top 8%
Educational Games and Gamification
3.44
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Effects of digital game elements on engagement and vocabulary development — Di Zou, Gary Cheng, et al. · Language learning & technology (2025) | TGRS Research Map | TGRS