Application of AI in Gamified Learning Objects for Cybersecurity Forensics

This paper explores the design and implementation of Cyber Sleuth - Operation Chronos, an AIenhanced gamified learning object (GLO) developed by the authors at the Nikola Vaptsarov Naval Academy for cybersecurity forensics education. The tool combines theoretical instruction with a role-playing simulation that enables learners to apply digital forensic procedures in realistic, time-sensitive scenarios. The system integrates adaptive feedback, performance tracking, and scenario-based progression using a layered instructional design. Learners engage in mission-driven investigations, receive real-time guidance, and unlock new content based on assessment results. The learning object addresses the limitations of static pedagogical models by offering immersive, practical, and scalable forensic training.

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Publication Details

Published
2025-06-27
DOI
https://doi.org/10.1109/isas66241.2025.11101832
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Application of AI in Gamified Learning Objects for Cybersecurity Forensics

Мирослав Цветков, В. А. Петрова, Milen Sotirov
Educational Games and Gamification
article

Application of AI in Gamified Learning Objects for Cybersecurity Forensics

Мирослав Цветков, В. А. Петрова, Milen Sotirov
article en

Abstract

This paper explores the design and implementation of Cyber Sleuth - Operation Chronos, an AIenhanced gamified learning object (GLO) developed by the authors at the Nikola Vaptsarov Naval Academy for cybersecurity forensics education. The tool combines theoretical instruction with a role-playing simulation that enables learners to apply digital forensic procedures in realistic, time-sensitive scenarios. The system integrates adaptive feedback, performance tracking, and scenario-based progression using a layered instructional design. Learners engage in mission-driven investigations, receive real-time guidance, and unlock new content based on assessment results. The learning object addresses the limitations of static pedagogical models by offering immersive, practical, and scalable forensic training.

Nikola Vaptsarov Naval Academy (BG)
Ministry of Education
Gender equality
Openalex Percentile: Top 78%
Educational Games and Gamification
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