The effectiveness of thermochemistry’s ludo game media for improving students’ learning outcomes and collaboration skills

This study measured the effectiveness of using Ludo game media on thermochemistry on students’ learning outcomes and collaboration skills. This study used a group pretest-posttest design with a purposive sampling technique involving class XI-2 with 33 students. The results of the research data processing found that the average learning effectiveness from meetings 1 to 4 consecutively reached 69.62, 72.41, 84.24, and 85.51, which reached the increasingly effective category at meeting IV. Learning outcomes were measured through pretest and posttest with average values of 25 and 82.12, respectively. The paired T-test states that Tcount = 33.60 and the Ttable = 2.037, thus Tcount > Ttable, meaning that learning outcomes increased significantly after using the ludo game of thermochemistry. The improvement in learning outcomes in the high category with N-Gain score = 0.765. The results of the collaboration skills questionnaire obtained an average score of 85.32 (very high category). So, this study concluded that Ludo game media on thermochemistry proved to improve the students' learning outcomes and collaboration skills.

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Publication Details

Journal
Jurnal Inovasi dan Teknologi Pembelajaran
Published
2025-03-23
DOI
https://doi.org/10.17977/um031v12i12025p022
Primary Topic
Educational Methods and Outcomes
Type
article
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article

The effectiveness of thermochemistry’s ludo game media for improving students’ learning outcomes and collaboration skills

Anna Jurniar, Stephani Yunita Siahaan
Jurnal Inovasi dan Teknologi Pembelajaran
Educational Methods and Outcomes
article

The effectiveness of thermochemistry’s ludo game media for improving students’ learning outcomes and collaboration skills

Anna Jurniar, Stephani Yunita Siahaan
article en

Abstract

This study measured the effectiveness of using Ludo game media on thermochemistry on students’ learning outcomes and collaboration skills. This study used a group pretest-posttest design with a purposive sampling technique involving class XI-2 with 33 students. The results of the research data processing found that the average learning effectiveness from meetings 1 to 4 consecutively reached 69.62, 72.41, 84.24, and 85.51, which reached the increasingly effective category at meeting IV. Learning outcomes were measured through pretest and posttest with average values of 25 and 82.12, respectively. The paired T-test states that Tcount = 33.60 and the Ttable = 2.037, thus Tcount > Ttable, meaning that learning outcomes increased significantly after using the ludo game of thermochemistry. The improvement in learning outcomes in the high category with N-Gain score = 0.765. The results of the collaboration skills questionnaire obtained an average score of 85.32 (very high category). So, this study concluded that Ludo game media on thermochemistry proved to improve the students' learning outcomes and collaboration skills.

Jurnal Inovasi dan Teknologi PembelajaranVol. 12(1)
State University of Medan (ID)
Openalex Percentile: Top 77%
Educational Methods and Outcomes
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