From Paper to Pixels: Teleporting History with TIMECRAX
This study explores the application of game design principles in developing an educational game to teach History through interactive and engaging methods. Upon completion, the game underwent testing by 17 participants. We assessed the outcomes using a survey focused on the effectiveness of games as learning aids. Our findings indicate that creating compelling, entertaining, and educational games demands careful planning, a thorough grasp of game design concepts, and proficiency in multiple facets of game development.
Authors
- Rogério Tavares (ORCID: https://orcid.org/0000-0001-9366-2617)
- Rui Pedro Lopes (ORCID: https://orcid.org/0000-0002-9170-5078)
- João Faria (ORCID: https://orcid.org/0000-0002-7713-5961)
- João Paulo Sousa (ORCID: https://orcid.org/0000-0002-9005-084X)
Institutions
- Universidade Politécnica de Bragança (PT)
Publication Details
- Journal
- Procedia Computer Science
- Published
- 2025-01-01
- DOI
- https://doi.org/10.1016/j.procs.2025.07.052
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00