From Paper to Pixels: Teleporting History with TIMECRAX

This study explores the application of game design principles in developing an educational game to teach History through interactive and engaging methods. Upon completion, the game underwent testing by 17 participants. We assessed the outcomes using a survey focused on the effectiveness of games as learning aids. Our findings indicate that creating compelling, entertaining, and educational games demands careful planning, a thorough grasp of game design concepts, and proficiency in multiple facets of game development.

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Publication Details

Journal
Procedia Computer Science
Published
2025-01-01
DOI
https://doi.org/10.1016/j.procs.2025.07.052
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

From Paper to Pixels: Teleporting History with TIMECRAX

Rogério Tavares, Rui Pedro Lopes, João Faria, João Paulo Sousa
Procedia Computer Science
Digital Games and Media
article

From Paper to Pixels: Teleporting History with TIMECRAX

Rogério Tavares, Rui Pedro Lopes, João Faria, João Paulo Sousa
article en

Abstract

This study explores the application of game design principles in developing an educational game to teach History through interactive and engaging methods. Upon completion, the game underwent testing by 17 participants. We assessed the outcomes using a survey focused on the effectiveness of games as learning aids. Our findings indicate that creating compelling, entertaining, and educational games demands careful planning, a thorough grasp of game design concepts, and proficiency in multiple facets of game development.

Procedia Computer ScienceVol. 263
Universidade Politécnica de Bragança (PT)
Openalex Percentile: Top 73%
Digital Games and Media
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From Paper to Pixels: Teleporting History with TIMECRAX — Rogério Tavares, Rui Pedro Lopes, et al. · Procedia Computer Science (2025) | TGRS Research Map | TGRS