Optimizing Digital Literacy and Traditional Games to Reduce the Impact of Online Games

The rapid development of digital technology has had a significant impact on the behavior of children and adolescents, including increasing addiction to online games. This phenomenon causes various problems such as decreased academic achievement, impaired social interaction, and physical and mental health problems. The purpose of this article is to examine strategies for reducing the negative impacts of online games through optimizing digital literacy and preserving traditional games. Digital literacy plays an important role in equipping children, parents, and educators with the knowledge and skills to use technology wisely and responsibly. Meanwhile, traditional games can be an educational and recreational alternative that encourages physical activity, social interaction, and strengthening local cultural values. The combination of these two approaches is expected to create a balance in the use of technology while strengthening the cultural identity of the younger generation. Online games have become part of the lives of modern children and adolescents, but excessive use without supervision has a negative impact on mental, social, and academic health. This community service activity aims to educate elementary school students about healthy digital literacy and reintroduce traditional games as an alternative to fun physical and social activities. The implementation method includes socialization, training, and practice of traditional games at SDN 17 Sungai Raya in West Kalimantan. The results show an increase in students' understanding of the wise use of gadgets and high enthusiasm in participating in traditional games. The conclusion of this activity is that collaboration between digital literacy and local cultural preservation can reduce dependence on online games

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Publication Details

Journal
GANDRUNG Jurnal Pengabdian Kepada Masyarakat
Published
2025-08-11
DOI
https://doi.org/10.36526/gandrung.v6i2.5525
Primary Topic
Educational Methods and Impacts
Type
article
Field-Weighted Citation Impact
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article

Optimizing Digital Literacy and Traditional Games to Reduce the Impact of Online Games

Y. Touvan Juni Samodra, Rubiyatno Rubiyatno, Eka Supriatna, Maharani Fatima Gandasari et al.
GANDRUNG Jurnal Pengabdian Kepada Masyarakat
Educational Methods and Impacts
article

Optimizing Digital Literacy and Traditional Games to Reduce the Impact of Online Games

Y. Touvan Juni Samodra, Rubiyatno Rubiyatno, Eka Supriatna, Maharani Fatima Gandasari, Ghana Firsta Yosika, Putra Sastaman B, Rahmat Putra Perdana
article en

Abstract

The rapid development of digital technology has had a significant impact on the behavior of children and adolescents, including increasing addiction to online games. This phenomenon causes various problems such as decreased academic achievement, impaired social interaction, and physical and mental health problems. The purpose of this article is to examine strategies for reducing the negative impacts of online games through optimizing digital literacy and preserving traditional games. Digital literacy plays an important role in equipping children, parents, and educators with the knowledge and skills to use technology wisely and responsibly. Meanwhile, traditional games can be an educational and recreational alternative that encourages physical activity, social interaction, and strengthening local cultural values. The combination of these two approaches is expected to create a balance in the use of technology while strengthening the cultural identity of the younger generation. Online games have become part of the lives of modern children and adolescents, but excessive use without supervision has a negative impact on mental, social, and academic health. This community service activity aims to educate elementary school students about healthy digital literacy and reintroduce traditional games as an alternative to fun physical and social activities. The implementation method includes socialization, training, and practice of traditional games at SDN 17 Sungai Raya in West Kalimantan. The results show an increase in students' understanding of the wise use of gadgets and high enthusiasm in participating in traditional games. The conclusion of this activity is that collaboration between digital literacy and local cultural preservation can reduce dependence on online games

GANDRUNG Jurnal Pengabdian Kepada MasyarakatVol. 6(2)
Tanjungpura University (ID)
Openalex Percentile: Top 78%
Educational Methods and Impacts
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