An Augmented Reality Approach to Teach Children About Vegetables
In this era of rapid technological development, mobile phones have become an indispensable part of people’s lives, and even children are getting in touch with smart devices earlier. This research capitalizes on fun trend by transforming children’s screen time into meaningful intellectual exploration through an interactive learning experience. Through game mechanisms such as fun vegetable identification, augmented reality (AR) scanning, voice broadcasts, quizzes and puzzles, children can learn while being entertained, improving their cognition of vegetables.
Authors
- Pang Yee Yong (ORCID: https://orcid.org/0000-0001-8296-0512)
- Farhan Mohamed (ORCID: https://orcid.org/0000-0002-5298-8642)
- Xin Zhao (ORCID: https://orcid.org/0000-0002-5598-2158)
- Sim Hiew Moi
- Teo Pei Kian
- Fong Cheng Weng
Institutions
- Singapore Institute of Technology (SG)
- DigiPen Institute of Technology (US)
- Southern University College (MY)
- Newcastle University Medicine Malaysia (MY)
- University of Technology Malaysia (MY)
Publication Details
- Published
- 2025-06-06
- DOI
- https://doi.org/10.1109/iccgiv65419.2025.11085296
- Primary Topic
- Education and Critical Thinking Development
- Type
- article
- Field-Weighted Citation Impact
- 0.00