Gamification in Financial Services: A New Frontier for Third-Party Product Marketing in Banks

Gamification has emerged as a transformative tool in financial services, offering a modern approach to marketing third-party products like insurance, mutual funds, and credit services. By integrating game design principles into digital banking platforms, financial institutions can enhance customer engagement, drive user retention, and boost adoption rates for third-party offerings. This study explores the use of Variational Autoencoders (VAEs) to analyze customer behavior, enabling personalized marketing strategies and gamified experiences. The proposed framework incorporates elements like point systems, leaderboards, quizzes, and tiered rewards to create interactive and meaningful customer journeys. By leveraging VAEs, banks can segment customers based on latent behavioral patterns, offering tailored challenges and rewards that align with individual preferences. Results demonstrate significant improvements in customer engagement metrics post-gamification, including higher retention and conversion rates. Additionally, the adoption rates of gamified offerings significantly outperformed non-gamified alternatives over six months. The combination of gamification and advanced machine learning methods like VAEs not only enhances user experiences but also provides banks with a competitive edge by fostering customer loyalty and generating additional revenue streams. This research highlights the potential of gamification as a strategic differentiator in financial services, laying the groundwork for future innovation in this field. The achieved customer behavior prediction accuracy of 92.3% highlights the potential of integrating gamification with advanced data analysis techniques.

Authors

Institutions

Publication Details

Published
2025-03-28
DOI
https://doi.org/10.1109/ngise64126.2025.11085334
Primary Topic
Technology Adoption and User Behaviour
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Gamification in Financial Services: A New Frontier for Third-Party Product Marketing in Banks

Malik Bader Alazzam, Iskandar Muda, Sarika Keswani, Suziah Sulaiman et al.
Technology Adoption and User Behaviour
article

Gamification in Financial Services: A New Frontier for Third-Party Product Marketing in Banks

Malik Bader Alazzam, Iskandar Muda, Sarika Keswani, Suziah Sulaiman, Ponni Valavan M, Rahul Pradhan
article en

Abstract

Gamification has emerged as a transformative tool in financial services, offering a modern approach to marketing third-party products like insurance, mutual funds, and credit services. By integrating game design principles into digital banking platforms, financial institutions can enhance customer engagement, drive user retention, and boost adoption rates for third-party offerings. This study explores the use of Variational Autoencoders (VAEs) to analyze customer behavior, enabling personalized marketing strategies and gamified experiences. The proposed framework incorporates elements like point systems, leaderboards, quizzes, and tiered rewards to create interactive and meaningful customer journeys. By leveraging VAEs, banks can segment customers based on latent behavioral patterns, offering tailored challenges and rewards that align with individual preferences. Results demonstrate significant improvements in customer engagement metrics post-gamification, including higher retention and conversion rates. Additionally, the adoption rates of gamified offerings significantly outperformed non-gamified alternatives over six months. The combination of gamification and advanced machine learning methods like VAEs not only enhances user experiences but also provides banks with a competitive edge by fostering customer loyalty and generating additional revenue streams. This research highlights the potential of gamification as a strategic differentiator in financial services, laying the groundwork for future innovation in this field. The achieved customer behavior prediction accuracy of 92.3% highlights the potential of integrating gamification with advanced data analysis techniques.

Symbiosis International University (IN), Universitas Sumatera Utara (ID), Jadara University (JO), GLA University (IN)
Decent work and economic growth
Openalex Percentile: Top 80%
Technology Adoption and User Behaviour
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.