Gamification in Financial Services: A New Frontier for Third-Party Product Marketing in Banks
Gamification has emerged as a transformative tool in financial services, offering a modern approach to marketing third-party products like insurance, mutual funds, and credit services. By integrating game design principles into digital banking platforms, financial institutions can enhance customer engagement, drive user retention, and boost adoption rates for third-party offerings. This study explores the use of Variational Autoencoders (VAEs) to analyze customer behavior, enabling personalized marketing strategies and gamified experiences. The proposed framework incorporates elements like point systems, leaderboards, quizzes, and tiered rewards to create interactive and meaningful customer journeys. By leveraging VAEs, banks can segment customers based on latent behavioral patterns, offering tailored challenges and rewards that align with individual preferences. Results demonstrate significant improvements in customer engagement metrics post-gamification, including higher retention and conversion rates. Additionally, the adoption rates of gamified offerings significantly outperformed non-gamified alternatives over six months. The combination of gamification and advanced machine learning methods like VAEs not only enhances user experiences but also provides banks with a competitive edge by fostering customer loyalty and generating additional revenue streams. This research highlights the potential of gamification as a strategic differentiator in financial services, laying the groundwork for future innovation in this field. The achieved customer behavior prediction accuracy of 92.3% highlights the potential of integrating gamification with advanced data analysis techniques.
Authors
- Malik Bader Alazzam (ORCID: https://orcid.org/0000-0001-7964-1051)
- Iskandar Muda (ORCID: https://orcid.org/0000-0001-6478-9934)
- Sarika Keswani (ORCID: https://orcid.org/0000-0002-2191-3103)
- Suziah Sulaiman (ORCID: https://orcid.org/0000-0003-0956-9853)
- Ponni Valavan M
- Rahul Pradhan
Institutions
- Symbiosis International University (IN)
- Universitas Sumatera Utara (ID)
- Jadara University (JO)
- GLA University (IN)
Publication Details
- Published
- 2025-03-28
- DOI
- https://doi.org/10.1109/ngise64126.2025.11085334
- Primary Topic
- Technology Adoption and User Behaviour
- Type
- article
- Field-Weighted Citation Impact
- 0.00