DeepMotionNet: AI-Driven Predictive Animation State Transitions for Reducing Perceptual Latency in Competitive FPS Games
This paper presents DeepMotionNet, a novel AI-driven framework that addresses perceptual latency in competitive first-person shooter games through predictive animation state transitions. Traditional animation systems introduce significant delays between player input and visible character response, creating performance bottlenecks that cannot be resolved through hardware improvements alone. DeepMotionNet employs a hybrid neural architecture combining temporal convolutional networks with attention mechanisms to predict optimal animation states before complete input sequences have been registered. The framework processes historical player inputs and game context to generate optimized state transitions, reducing perceptual latency while maintaining animation quality. Comprehensive evaluation across multiple game engines demonstrates average prediction accuracy of 93.6% with 49.3% reduction in perceptual latency compared to traditional animation systems. Professional players <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$(\mathbf{n} \boldsymbol{=} \mathbf{2 4})$</tex> exhibited <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$\mathbf{8. 2 \%}$</tex> improvement in reaction-based tasks and 6.7% enhancement in precision aiming with DeepMotionNet. Statistical analysis confirms significant performance advantages <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$(\mathbf{p}<0.001)$</tex> across diverse hardware configurations and network conditions. The system maintains consistent prediction accuracy with network jitter up to 45ms, degrading gracefully under adverse conditions through adaptive confidence thresholding. Implementation complexity remains comparable to existing animation systems while providing substantial responsiveness improvements, establishing DeepMotionNet as a practical solution for enhancing competitive gameplay through reduced animation latency.
Authors
- Zi Wang (ORCID: https://orcid.org/0000-0001-9081-7185)
Institutions
- University of Arts (AL)
Publication Details
- Published
- 2025-04-25
- DOI
- https://doi.org/10.1109/iccea65460.2025.11103290
- Primary Topic
- Artificial Intelligence in Games
- Type
- article
- Field-Weighted Citation Impact
- 0.00