Deep Learning-Based Player Behavior Modeling and Game Interaction System Optimization Research

This paper proposes a deep learning-based player behavior modeling and interaction system optimization method. By constructing a BiLSTM-Attention behavior recognition model, it realizes modeling and behavior classification of high-dimensional time-sequence operation data, and dynamically adjusts interaction strategies and response parameters in combination with the classification results to optimize the game feedback mechanism. The experiments are conducted on a large-scale player behavior dataset collected from the actual game environment, and the evaluation results show that the method outperforms the traditional model in terms of accuracy, click precision, response delay and user satisfaction, which verifies the effectiveness of the proposed scheme in improving the adaptability and smoothness of the interaction system, and it has a good prospect of application and popularization value.

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Publication Details

Published
2025-04-25
DOI
https://doi.org/10.1109/iccea65460.2025.11103285
Citations
6
Primary Topic
Video Analysis and Summarization
Type
article
Field-Weighted Citation Impact
7.66
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article

Deep Learning-Based Player Behavior Modeling and Game Interaction System Optimization Research

Zi Ye, Rong Liang, Yan Liang, Shulin Li
6 citations
Video Analysis and Summarization
7.66
article

Deep Learning-Based Player Behavior Modeling and Game Interaction System Optimization Research

Zi Ye, Rong Liang, Yan Liang, Shulin Li
article en
6 citations

Abstract

This paper proposes a deep learning-based player behavior modeling and interaction system optimization method. By constructing a BiLSTM-Attention behavior recognition model, it realizes modeling and behavior classification of high-dimensional time-sequence operation data, and dynamically adjusts interaction strategies and response parameters in combination with the classification results to optimize the game feedback mechanism. The experiments are conducted on a large-scale player behavior dataset collected from the actual game environment, and the evaluation results show that the method outperforms the traditional model in terms of accuracy, click precision, response delay and user satisfaction, which verifies the effectiveness of the proposed scheme in improving the adaptability and smoothness of the interaction system, and it has a good prospect of application and popularization value.

Northwestern University (US), Kellogg's (Canada) (CA), Northwestern University (PH), School of Visual Arts (US)
Openalex Percentile: Top 3%
Video Analysis and Summarization
7.66
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