Multi-Light Bidirectional Path Tracing Based on Triangle Grids

This paper presents a bidirectional path tracing algorithm for multiple light sources based on triangular grids. Ray tracing algorithms face challenges in lighting computation cost as the number of light sources increases. Existing methods face issues with storage resource waste. The proposed algorithm quickly builds a triangular mesh on the object surface, randomly samples each mesh for light source visibility tests, and filters out low-contributing light sources, thereby reducing storage space consumption. The algorithm pre-computes visibility between objects and light sources by sampling triangle grids, enhancing the efficiency of the bidirectional path tracing algorithm in multisource scenes and achieving real-time global illumination. A comparative analysis, conducted within the Falcor open-source rendering framework, revealed that the proposed algorithm exhibited comparable image quality to WRRBDPT, yet demonstrated significantly superior temporal performance.

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Publication Details

Published
2025-04-25
DOI
https://doi.org/10.1109/iccea65460.2025.11102463
Primary Topic
Gaze Tracking and Assistive Technology
Type
article
Field-Weighted Citation Impact
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article

Multi-Light Bidirectional Path Tracing Based on Triangle Grids

Zheng Tan, Fuyan Liu
Gaze Tracking and Assistive Technology
article

Multi-Light Bidirectional Path Tracing Based on Triangle Grids

Zheng Tan, Fuyan Liu
article en

Abstract

This paper presents a bidirectional path tracing algorithm for multiple light sources based on triangular grids. Ray tracing algorithms face challenges in lighting computation cost as the number of light sources increases. Existing methods face issues with storage resource waste. The proposed algorithm quickly builds a triangular mesh on the object surface, randomly samples each mesh for light source visibility tests, and filters out low-contributing light sources, thereby reducing storage space consumption. The algorithm pre-computes visibility between objects and light sources by sampling triangle grids, enhancing the efficiency of the bidirectional path tracing algorithm in multisource scenes and achieving real-time global illumination. A comparative analysis, conducted within the Falcor open-source rendering framework, revealed that the proposed algorithm exhibited comparable image quality to WRRBDPT, yet demonstrated significantly superior temporal performance.

Shanghai University of Engineering Science (CN)
Openalex Percentile: Top 80%
Gaze Tracking and Assistive Technology
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Multi-Light Bidirectional Path Tracing Based on Triangle Grids — Zheng Tan, Fuyan Liu · (2025) | TGRS Research Map | TGRS