A graph-based laser path solver algorithm for virtual reality laboratory simulations

femtoPro is an interactive virtual reality (VR) laser laboratory balancing the contrasting challenges of accuracy and computational efficiency in optics simulations. It can simulate linear and nonlinear optical phenomena in real time, a task that pushes the boundaries of current consumer hardware. This paper details the concept, implementation, and evaluation of a dynamic graph-based solution tailored to the specific requirements and challenges of the simulation. Resource usage is optimized through a selective updating strategy that identifies and preserves laser paths unchanged between simulation frames, eliminating the need for unnecessary recalculations. Benchmarking of real-world scenarios confirms that our approach delivers a smooth user experience, even on mobile VR platforms with limited computing power. The methodologies, solutions and insights outlined in this paper may be applicable to other interactive, dynamic graph-based real-time simulations.

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Publication Details

Journal
Simulation Modelling Practice and Theory
Published
2025-08-09
DOI
https://doi.org/10.1016/j.simpat.2025.103194
Citations
1
Primary Topic
Data Visualization and Analytics
Type
article
Field-Weighted Citation Impact
1.28

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article

A graph-based laser path solver algorithm for virtual reality laboratory simulations

Sebastian von Mammen, Tobias Brixner, Andréas Müller, S. Mueller
1 citations
Simulation Modelling Practice and Theory
Data Visualization and Analytics
1.28
article

A graph-based laser path solver algorithm for virtual reality laboratory simulations

Sebastian von Mammen, Tobias Brixner, Andréas Müller, S. Mueller
article en
1 citations

Abstract

femtoPro is an interactive virtual reality (VR) laser laboratory balancing the contrasting challenges of accuracy and computational efficiency in optics simulations. It can simulate linear and nonlinear optical phenomena in real time, a task that pushes the boundaries of current consumer hardware. This paper details the concept, implementation, and evaluation of a dynamic graph-based solution tailored to the specific requirements and challenges of the simulation. Resource usage is optimized through a selective updating strategy that identifies and preserves laser paths unchanged between simulation frames, eliminating the need for unnecessary recalculations. Benchmarking of real-world scenarios confirms that our approach delivers a smooth user experience, even on mobile VR platforms with limited computing power. The methodologies, solutions and insights outlined in this paper may be applicable to other interactive, dynamic graph-based real-time simulations.

Simulation Modelling Practice and TheoryVol. 144
University of Würzburg (DE)
Fonds der Chemischen Industrie
Openalex Percentile: Top 17%
Data Visualization and Analytics
1.28
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