Penerapan Media Pembelajaran Interaktif Berbasis Game Pembelajaran Gimkit Snowbrawl untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran IPAS Kelas V

This classroom action research aims to improve the learning outcomes of fifth-grade students in Natural and Social Sciences (IPAS) through the application of the interactive learning media Gimkit Snowbrawl. The research was conducted in two cycles, each consisting of four stages: planning, implementation, observation, and reflection. The subjects of the research were 25 fifth-grade students of UPT SDN 060817 Medan Kota. The instruments used included learning outcome tests, student activity observation sheets, and documentation. The results of the study showed a significant increase in learning outcomes and student engagement from cycle I to cycle II. In cycle I, learning completeness reached 64%, and increased to 88% in cycle II. These findings indicate that Gimkit Snowbrawl media is effective in improving learning outcomes and student engagement in IPAS learning.

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Publication Details

Journal
Indo-MathEdu Intellectuals Journal
Published
2025-08-08
DOI
https://doi.org/10.54373/imeij.v6i5.3861
Primary Topic
Educational Methods and Media Use
Type
article
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article

Penerapan Media Pembelajaran Interaktif Berbasis Game Pembelajaran Gimkit Snowbrawl untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran IPAS Kelas V

Fita Fatria, Hizmi Wardani, H. S. Tanjung, Febiola Natasya Simangunsong
Indo-MathEdu Intellectuals Journal
Educational Methods and Media Use
article

Penerapan Media Pembelajaran Interaktif Berbasis Game Pembelajaran Gimkit Snowbrawl untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran IPAS Kelas V

Fita Fatria, Hizmi Wardani, H. S. Tanjung, Febiola Natasya Simangunsong
article en

Abstract

This classroom action research aims to improve the learning outcomes of fifth-grade students in Natural and Social Sciences (IPAS) through the application of the interactive learning media Gimkit Snowbrawl. The research was conducted in two cycles, each consisting of four stages: planning, implementation, observation, and reflection. The subjects of the research were 25 fifth-grade students of UPT SDN 060817 Medan Kota. The instruments used included learning outcome tests, student activity observation sheets, and documentation. The results of the study showed a significant increase in learning outcomes and student engagement from cycle I to cycle II. In cycle I, learning completeness reached 64%, and increased to 88% in cycle II. These findings indicate that Gimkit Snowbrawl media is effective in improving learning outcomes and student engagement in IPAS learning.

Indo-MathEdu Intellectuals JournalVol. 6(5)
Universitas Muslim Nusantara Al Washliyah (ID)
Quality Education
Openalex Percentile: Top 70%
Educational Methods and Media Use
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Penerapan Media Pembelajaran Interaktif Berbasis Game Pembelajaran Gimkit Snowbrawl untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran IPAS Kelas V — Fita Fatria, Hizmi Wardani, et al. · Indo-MathEdu Intellectuals Journal (2025) | TGRS Research Map | TGRS