NeuRiPhy: Neural Baking of Physics-Based Deformations for Facial Rigs 59

We introduce a self-supervised neural approach for real-time, physically-principled facial rigs that incorporate soft tissue deformations and contact interactions. Traditional artist-crafted blendshapes lack the capacity to produce realistic tissue deformations, while physics-based models, despite their accuracy, are computationally prohibitive for interactive applications. Our method addresses these limitations by learning a neural map from a set of rig controls to corresponding deformations that minimize the mechanical energy of an anatomically-based face model, including soft tissue, skull, and teeth layers. This self-supervised framework eliminates the need for predefined simulation data and supports unsupervised handling of collisions between rigid and soft bodies, streamlining the computational process. We demonstrate that, for the first time, our approach achieves real-time performance of physics-based face rigs with complex non-linear deformations and contact handling.

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Publication Details

Journal
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Published
2025-08-08
DOI
https://doi.org/10.1145/3747866
Primary Topic
Face recognition and analysis
Type
article
Field-Weighted Citation Impact
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article

NeuRiPhy: Neural Baking of Physics-Based Deformations for Facial Rigs 59

Bernhard Thomaszewski, Barbara Solenthaler, Niko Benjamin Huber, Daniel Peter et al.
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Face recognition and analysis
article

NeuRiPhy: Neural Baking of Physics-Based Deformations for Facial Rigs 59

Bernhard Thomaszewski, Barbara Solenthaler, Niko Benjamin Huber, Daniel Peter, Davide Corigliano
article en

Abstract

We introduce a self-supervised neural approach for real-time, physically-principled facial rigs that incorporate soft tissue deformations and contact interactions. Traditional artist-crafted blendshapes lack the capacity to produce realistic tissue deformations, while physics-based models, despite their accuracy, are computationally prohibitive for interactive applications. Our method addresses these limitations by learning a neural map from a set of rig controls to corresponding deformations that minimize the mechanical energy of an anatomically-based face model, including soft tissue, skull, and teeth layers. This self-supervised framework eliminates the need for predefined simulation data and supports unsupervised handling of collisions between rigid and soft bodies, streamlining the computational process. We demonstrate that, for the first time, our approach achieves real-time performance of physics-based face rigs with complex non-linear deformations and contact handling.

Proceedings of the ACM on Computer Graphics and Interactive TechniquesVol. 8(4)
ETH Zurich (CH), Align Technology (United States) (US)
Openalex Percentile: Top 81%
Face recognition and analysis
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