Self-supervised Learning of Latent Space Dynamics 57

Modeling the dynamic behavior of deformable objects is crucial for creating realistic digital worlds. While conventional simulations produce high-quality motions, their computational costs are often prohibitive. Subspace simulation techniques address this challenge by restricting deformations to a lower-dimensional space, improving performance while maintaining visually compelling results. However, even subspace methods struggle to meet the stringent performance demands of portable devices such as virtual reality headsets and mobile platforms. To overcome this limitation, we introduce a novel subspace simulation framework powered by a neural latent-space integrator. Our approach leverages self-supervised learning to enhance inference stability and generalization. By operating entirely within latent space, our method eliminates the need for full-space computations, resulting in a highly efficient method well-suited for deployment on portable devices. We demonstrate the effectiveness of our approach on challenging examples involving rods, shells, and solids, showcasing its versatility and potential for widespread adoption.

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Publication Details

Journal
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Published
2025-08-08
DOI
https://doi.org/10.1145/3747854
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
0.00
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article

Self-supervised Learning of Latent Space Dynamics 57

Aljaž Božič, Gene Wei-Chin Lin, Egor Larionov, Stelian Coros et al.
Proceedings of the ACM on Computer Graphics and Interactive Techniques
3D Shape Modeling and Analysis
article

Self-supervised Learning of Latent Space Dynamics 57

Aljaž Božič, Gene Wei-Chin Lin, Egor Larionov, Stelian Coros, Hsiao-yu Chen, Doug Roble, Bernhard Thomaszewski, Tuur Stuyck, Yue Li, Ladislav Kavan
article en

Abstract

Modeling the dynamic behavior of deformable objects is crucial for creating realistic digital worlds. While conventional simulations produce high-quality motions, their computational costs are often prohibitive. Subspace simulation techniques address this challenge by restricting deformations to a lower-dimensional space, improving performance while maintaining visually compelling results. However, even subspace methods struggle to meet the stringent performance demands of portable devices such as virtual reality headsets and mobile platforms. To overcome this limitation, we introduce a novel subspace simulation framework powered by a neural latent-space integrator. Our approach leverages self-supervised learning to enhance inference stability and generalization. By operating entirely within latent space, our method eliminates the need for full-space computations, resulting in a highly efficient method well-suited for deployment on portable devices. We demonstrate the effectiveness of our approach on challenging examples involving rods, shells, and solids, showcasing its versatility and potential for widespread adoption.

Proceedings of the ACM on Computer Graphics and Interactive TechniquesVol. 8(4)
ETH Zurich (CH), META Health (US)
Openalex Percentile: Top 79%
3D Shape Modeling and Analysis
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