FLAMEFORGE: Combustion Simulation of Wooden Structures 50

We propose a unified volumetric combustion simulator that supports general wooden structures capturing the multi-phase combustion of charring materials. Complex geometric structures are represented in a voxel grid for the efficient evaluation of volumetric effects. In addition, a signed distance field is introduced to query the surface information required to compute the insulating effect caused by the char layer. Non-charring materials such as acrylic glass or non-combustible materials such as stone can also be modeled in the simulator. Adaptive data structures are utilized to enable memory-efficient computations within our multiresolution approach. The simulator is qualitatively validated by showcasing the numerical simulation of a variety of scenes covering different kinds of structural configurations and materials. Two-way coupling of our combustion simulator and position-based dynamics is demonstrated capturing characteristic mechanical deformations caused by the combustion process. The volumetric combustion process of wooden structures is further quantitatively assessed by comparing our simulated results to sub-surface measurements of a real-world combustion experiment.

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Publication Details

Journal
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Published
2025-08-08
DOI
https://doi.org/10.1145/3747855
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00

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article

FLAMEFORGE: Combustion Simulation of Wooden Structures 50

Florian Rist, Wojtek Pałubicki, Sören Pirk, Dominik L. Michels et al.
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Computer Graphics and Visualization Techniques
article

FLAMEFORGE: Combustion Simulation of Wooden Structures 50

Florian Rist, Wojtek Pałubicki, Sören Pirk, Dominik L. Michels, Jonathan Klein, Daoming Liu
article en

Abstract

We propose a unified volumetric combustion simulator that supports general wooden structures capturing the multi-phase combustion of charring materials. Complex geometric structures are represented in a voxel grid for the efficient evaluation of volumetric effects. In addition, a signed distance field is introduced to query the surface information required to compute the insulating effect caused by the char layer. Non-charring materials such as acrylic glass or non-combustible materials such as stone can also be modeled in the simulator. Adaptive data structures are utilized to enable memory-efficient computations within our multiresolution approach. The simulator is qualitatively validated by showcasing the numerical simulation of a variety of scenes covering different kinds of structural configurations and materials. Two-way coupling of our combustion simulator and position-based dynamics is demonstrated capturing characteristic mechanical deformations caused by the combustion process. The volumetric combustion process of wooden structures is further quantitatively assessed by comparing our simulated results to sub-surface measurements of a real-world combustion experiment.

Proceedings of the ACM on Computer Graphics and Interactive TechniquesVol. 8(4)
University of Science and Technology (YE), Ave Maria University (US), Kootenay Association for Science & Technology (CA), King Abdullah University of Science and Technology (SA)
King Abdullah University of Science and Technology
Affordable and clean energy
Openalex Percentile: Top 64%
Computer Graphics and Visualization Techniques
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FLAMEFORGE: Combustion Simulation of Wooden Structures 50 — Florian Rist, Wojtek Pałubicki, et al. · Proceedings of the ACM on Computer Graphics and Interactive Techniques (2025) | TGRS Research Map | TGRS