Development of Digital-Based Ludo Game Media Material on How We Live and Grow in the Science Subject for Grade V in Elementary Schools

This study aims to develop digital-based Ludo game media as a learning media on the material "How We Live and Grow" in the subject of Natural and Social Sciences (IPAS) for grade V Elementary School students. Media development uses the ADDIE model which includes the stages of analysis, design and development. This digital-based Ludo game media is designed to increase student involvement and understanding through active and enjoyable learning. The validity results from media experts, material experts and language experts show that this media is declared valid and feasible to use. Practicality tests on students show that this media is practical and effective in increasing interest in learning and understanding of the concept of IPAS material. Thus, digital-based Ludo game media can be an alternative innovative learning media and support the active learning process in grade V Elementary School.

Authors

Institutions

Publication Details

Journal
Jurnal Teknologi Pendidikan
Published
2025-08-08
DOI
https://doi.org/10.47134/jtp.v2i4.1681
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Development of Digital-Based Ludo Game Media Material on How We Live and Grow in the Science Subject for Grade V in Elementary Schools

I Nyoman Pancaria, Kadek Hengki Primayana, Putu Rendy Putrawan
Jurnal Teknologi Pendidikan
Educational Methods and Media Use
article

Development of Digital-Based Ludo Game Media Material on How We Live and Grow in the Science Subject for Grade V in Elementary Schools

I Nyoman Pancaria, Kadek Hengki Primayana, Putu Rendy Putrawan
article en

Abstract

This study aims to develop digital-based Ludo game media as a learning media on the material "How We Live and Grow" in the subject of Natural and Social Sciences (IPAS) for grade V Elementary School students. Media development uses the ADDIE model which includes the stages of analysis, design and development. This digital-based Ludo game media is designed to increase student involvement and understanding through active and enjoyable learning. The validity results from media experts, material experts and language experts show that this media is declared valid and feasible to use. Practicality tests on students show that this media is practical and effective in increasing interest in learning and understanding of the concept of IPAS material. Thus, digital-based Ludo game media can be an alternative innovative learning media and support the active learning process in grade V Elementary School.

Jurnal Teknologi PendidikanVol. 2(4)
Universitas Pendidikan Ganesha (ID)
Openalex Percentile: Top 70%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.