Development of an Augmented Reality Mobile Application for Interactive Geometry Learning in Children

Indonesia faces persistent challenges in mathematics education, particularly in geometry, which is fundamental to developing logical thinking and spatial visualization skills. Despite its significance, student performance remains below the global average, largely due to inadequate problem-solving abilities and low motivation. To address these issues, this study presents the development of an Augmented Reality geometry application tailored for Indonesian primary education. Employing the Analysis, Design, Development, Implementation, and Evaluation model, the application integrates curriculum standards, Child-Computer Interaction principles, and gamification elements. Key features include interactive 3D object manipulation, geometric net animations, and quizzes designed to improve understanding of volume, surface area, and 3D shape recognition. Usability testing using the System Usability Scale yielded an average score of 81.79, indicating strong user acceptance and effectiveness in enhancing engagement and comprehension.

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Published
2025-05-20
DOI
https://doi.org/10.1109/ecti-con64996.2025.11101056
Primary Topic
Augmented Reality Applications
Type
article
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article

Development of an Augmented Reality Mobile Application for Interactive Geometry Learning in Children

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Augmented Reality Applications
article

Development of an Augmented Reality Mobile Application for Interactive Geometry Learning in Children

Maryam, Azizah Fatmawati, Devi Afriyantari Puspa Putri, Yanti Haryanti, Aldin Nasrun Minalloh, Pandu Putra Wijaya
article en

Abstract

Indonesia faces persistent challenges in mathematics education, particularly in geometry, which is fundamental to developing logical thinking and spatial visualization skills. Despite its significance, student performance remains below the global average, largely due to inadequate problem-solving abilities and low motivation. To address these issues, this study presents the development of an Augmented Reality geometry application tailored for Indonesian primary education. Employing the Analysis, Design, Development, Implementation, and Evaluation model, the application integrates curriculum standards, Child-Computer Interaction principles, and gamification elements. Key features include interactive 3D object manipulation, geometric net animations, and quizzes designed to improve understanding of volume, surface area, and 3D shape recognition. Usability testing using the System Usability Scale yielded an average score of 81.79, indicating strong user acceptance and effectiveness in enhancing engagement and comprehension.

Muhammadiyah University of Surakarta (ID)
Openalex Percentile: Top 81%
Augmented Reality Applications
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