Toward Enhancing LightWeight GAN for Text-Guided Generation of Animated Character Faces

Traditional text-guided image generation methods primarily focus on modifying existing images or altering specific elements, which limits their applicability. This paper introduces a significant enhancement to the LightWeight-GAN model, originally designed for image generation from random noise, by transforming it into a text-guided generative system. The proposed approach enables the generation of high-quality animated character faces directly from textual descriptions. To achieve this, we incorporate a mapping network that refines textual inputs before feeding them into the generator, ensuring more precise feature representation. Additionally, we integrate contrastive language-image pretraining (CLIP) to verify the generated images and enforce stronger alignment between textual prompts and visual outputs. The model is trained on a specialized facial dataset, demonstrating its ability to generate semantically accurate and visually compelling character faces. Extensive experiments using the CartoonSet dataset validate the effectiveness of our approach, achieving an FID score of 29.8 across 10 000 generated images. These improvements significantly outperform existing text-to-image generation models, making our system a promising tool for applications in game development, animation, and virtual reality.

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Publication Details

Journal
IEEE Access
Published
2025-01-01
DOI
https://doi.org/10.1109/access.2025.3595928
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
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article

Toward Enhancing LightWeight GAN for Text-Guided Generation of Animated Character Faces

Abdullah Alharbi, Sameh Zarif, Mahmoud A. Shawky, Khalid Amin et al.
IEEE Access
Human Motion and Animation
article

Toward Enhancing LightWeight GAN for Text-Guided Generation of Animated Character Faces

Abdullah Alharbi, Sameh Zarif, Mahmoud A. Shawky, Khalid Amin, Abdalfatah Najjar, Wail S. Elkilani, Marian Wagdy
article en

Abstract

Traditional text-guided image generation methods primarily focus on modifying existing images or altering specific elements, which limits their applicability. This paper introduces a significant enhancement to the LightWeight-GAN model, originally designed for image generation from random noise, by transforming it into a text-guided generative system. The proposed approach enables the generation of high-quality animated character faces directly from textual descriptions. To achieve this, we incorporate a mapping network that refines textual inputs before feeding them into the generator, ensuring more precise feature representation. Additionally, we integrate contrastive language-image pretraining (CLIP) to verify the generated images and enforce stronger alignment between textual prompts and visual outputs. The model is trained on a specialized facial dataset, demonstrating its ability to generate semantically accurate and visually compelling character faces. Extensive experiments using the CartoonSet dataset validate the effectiveness of our approach, achieving an FID score of 29.8 across 10 000 generated images. These improvements significantly outperform existing text-to-image generation models, making our system a promising tool for applications in game development, animation, and virtual reality.

IEEE AccessVol. 13
Tanta University (EG), King Saud University (SA), Menoufia University (EG), University of Glasgow (GB)
Openalex Percentile: Top 76%
Human Motion and Animation
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