VR That Doesn’t Make You Sick: Understanding & Mitigating Cybersickness

Cybersickness remains a persistent challenge in virtual and extended reality (VR/XR), affecting user comfort, adoption, and longterm engagement.This course provides developers, designers, and researchers with science-backed strategies for mitigating cybersickness in immersive environments.Attendees will explore theoretical foundations, practical mitigation techniques, and real-world case studies, including locomotion strategies such as HyperJump, leaning-based navigation, and UI/scene optimizations.Through interactive discussions, live polling, and collaborative exercises, attendees will gain a structured understanding of cybersickness causes, measurement, and prevention.The session will conclude with a structured "Do's & Don'ts" guide for immediate application in VR/XR projects.This course ensures attendees leave with actionable strategies to enhance XR usability.Ideal for VR/XR developers, UX designers, and researchers, this course translates scientific insights into practical solutions, equipping attendees with the knowledge and tools to identify, assess, and mitigate cybersickness, thereby enhancing user comfort, engagement, and adoption in their XR projects.

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Institutions

Publication Details

Published
2025-08-10
DOI
https://doi.org/10.1145/3721241.3733992
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.94
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article

VR That Doesn’t Make You Sick: Understanding & Mitigating Cybersickness

Bernhard E. Riecke, Behrang Keshavarz
1 citations
Virtual Reality Applications and Impacts
1.94
article

VR That Doesn’t Make You Sick: Understanding & Mitigating Cybersickness

Bernhard E. Riecke, Behrang Keshavarz
article en
1 citations

Abstract

Cybersickness remains a persistent challenge in virtual and extended reality (VR/XR), affecting user comfort, adoption, and longterm engagement.This course provides developers, designers, and researchers with science-backed strategies for mitigating cybersickness in immersive environments.Attendees will explore theoretical foundations, practical mitigation techniques, and real-world case studies, including locomotion strategies such as HyperJump, leaning-based navigation, and UI/scene optimizations.Through interactive discussions, live polling, and collaborative exercises, attendees will gain a structured understanding of cybersickness causes, measurement, and prevention.The session will conclude with a structured "Do's & Don'ts" guide for immediate application in VR/XR projects.This course ensures attendees leave with actionable strategies to enhance XR usability.Ideal for VR/XR developers, UX designers, and researchers, this course translates scientific insights into practical solutions, equipping attendees with the knowledge and tools to identify, assess, and mitigate cybersickness, thereby enhancing user comfort, engagement, and adoption in their XR projects.

Simon Fraser University (CA), Toronto Rehabilitation Institute (CA)
Reduced inequalities
Openalex Percentile: Top 13%
Virtual Reality Applications and Impacts
1.94
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VR That Doesn’t Make You Sick: Understanding & Mitigating Cybersickness — Bernhard E. Riecke, Behrang Keshavarz · (2025) | TGRS Research Map | TGRS