Emergent behaviors in multiagent pursuit evasion games within a bounded 2D grid world

This study investigates emergent behaviors in multi-agent pursuit-evasion games within a bounded 2D grid world, where both pursuers and evaders employ multi-agent reinforcement learning (MARL) algorithms to develop adaptive strategies. We define six fundamental pursuit actions-flank, engage, ambush, drive, chase, and intercept-which combine to form 21 types of composite actions during two-pursuer coordination. After training with MARL algorithms, pursuers achieved a 99.9% success rate in 1,000 randomized pursuit-evasion trials, demonstrating the effectiveness of the learned strategies. To systematically identify and measure emergent behaviors, we propose a K-means-based clustering methodology that analyzes the trajectory evolution of both pursuers and evaders. By treating the full set of game trajectories as statistical samples, this approach enables the detection of distinct behavioral patterns and cooperative strategies. Through analysis, we uncover emergent behaviors such as lazy pursuit, where one pursuer minimizes effort while complementing the other's actions, and serpentine movement, characterized by alternating drive and intercept actions. We identify four key cooperative pursuit strategies, statistically analyzing their occurrence frequency and corresponding trajectory characteristics: serpentine corner encirclement, stepwise corner approach, same-side edge confinement, and pincer flank attack. These findings provide significant insights into the mechanisms of behavioral emergence and the optimization of cooperative strategies in multi-agent games.

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Publication Details

Journal
Scientific Reports
Published
2025-08-11
DOI
https://doi.org/10.1038/s41598-025-15057-x
Citations
3
Primary Topic
Game Theory and Applications
Type
article
Field-Weighted Citation Impact
6.32

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article

Emergent behaviors in multiagent pursuit evasion games within a bounded 2D grid world

Zhaohui Dang, Sihan Xu
3 citations
Scientific Reports
Game Theory and Applications
6.32
article

Emergent behaviors in multiagent pursuit evasion games within a bounded 2D grid world

Zhaohui Dang, Sihan Xu
article en
3 citations

Abstract

This study investigates emergent behaviors in multi-agent pursuit-evasion games within a bounded 2D grid world, where both pursuers and evaders employ multi-agent reinforcement learning (MARL) algorithms to develop adaptive strategies. We define six fundamental pursuit actions-flank, engage, ambush, drive, chase, and intercept-which combine to form 21 types of composite actions during two-pursuer coordination. After training with MARL algorithms, pursuers achieved a 99.9% success rate in 1,000 randomized pursuit-evasion trials, demonstrating the effectiveness of the learned strategies. To systematically identify and measure emergent behaviors, we propose a K-means-based clustering methodology that analyzes the trajectory evolution of both pursuers and evaders. By treating the full set of game trajectories as statistical samples, this approach enables the detection of distinct behavioral patterns and cooperative strategies. Through analysis, we uncover emergent behaviors such as lazy pursuit, where one pursuer minimizes effort while complementing the other's actions, and serpentine movement, characterized by alternating drive and intercept actions. We identify four key cooperative pursuit strategies, statistically analyzing their occurrence frequency and corresponding trajectory characteristics: serpentine corner encirclement, stepwise corner approach, same-side edge confinement, and pincer flank attack. These findings provide significant insights into the mechanisms of behavioral emergence and the optimization of cooperative strategies in multi-agent games.

Scientific ReportsVol. 15(1)
Northwestern Polytechnical University (CN)
National Natural Science Foundation of China, National Key Research and Development Program of China
Openalex Percentile: Top 4%
Game Theory and Applications
6.32
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Emergent behaviors in multiagent pursuit evasion games within a bounded 2D grid world — Zhaohui Dang, Sihan Xu · Scientific Reports (2025) | TGRS Research Map | TGRS