LLM-Craft: Robotic Crafting of Elasto-Plastic Objects With Large Language Models

When humans create sculptures, we are able to reason about how geometrically we need to alter the clay state to reach our target goal. We are not computing point- wise similarity metrics, or reasoning about low-level positioning of our tools, but instead determining the higher-level changes that need to be made. In this work, we propose LLM-Craft, a novel pipeline that leverages large language models (LLMs) to iteratively reason about and generate deformation-based crafting action sequences. We simplify and couple the state and action representations to further encourage shape-based reasoning. To the best of our knowledge, LLM-Craft is the first system successfully leveraging LLMs for complex deformable object interactions. Through our experiments, we demonstrate that with the LLM-Craft framework, LLMs are able to successfully create a set of simple letter shapes. We explore a variety of reasoning strategies, and compare performances of LLM-Craft variants with and without an explicit goal shape images. For videos and prompting details, please visit our project website: <uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://sites.google.com/andrew.cmu.edu/llmcraft/home</uri>.

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Publication Details

Journal
IEEE Robotics and Automation Letters
Published
2025-08-11
DOI
https://doi.org/10.1109/lra.2025.3597835
Citations
4
Primary Topic
Manufacturing Process and Optimization
Type
article
Field-Weighted Citation Impact
4.97
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article

LLM-Craft: Robotic Crafting of Elasto-Plastic Objects With Large Language Models

Amir Barati Farimani, Alison Bartsch
4 citations
IEEE Robotics and Automation Letters
Manufacturing Process and Optimization
4.97
article

LLM-Craft: Robotic Crafting of Elasto-Plastic Objects With Large Language Models

Amir Barati Farimani, Alison Bartsch
article en
4 citations

Abstract

When humans create sculptures, we are able to reason about how geometrically we need to alter the clay state to reach our target goal. We are not computing point- wise similarity metrics, or reasoning about low-level positioning of our tools, but instead determining the higher-level changes that need to be made. In this work, we propose LLM-Craft, a novel pipeline that leverages large language models (LLMs) to iteratively reason about and generate deformation-based crafting action sequences. We simplify and couple the state and action representations to further encourage shape-based reasoning. To the best of our knowledge, LLM-Craft is the first system successfully leveraging LLMs for complex deformable object interactions. Through our experiments, we demonstrate that with the LLM-Craft framework, LLMs are able to successfully create a set of simple letter shapes. We explore a variety of reasoning strategies, and compare performances of LLM-Craft variants with and without an explicit goal shape images. For videos and prompting details, please visit our project website: <uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://sites.google.com/andrew.cmu.edu/llmcraft/home</uri>.

IEEE Robotics and Automation LettersVol. 10(10)
Carnegie Mellon University (US)
Quality Education
Openalex Percentile: Top 5%
Manufacturing Process and Optimization
4.97
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LLM-Craft: Robotic Crafting of Elasto-Plastic Objects With Large Language Models — Amir Barati Farimani, Alison Bartsch · IEEE Robotics and Automation Letters (2025) | TGRS Research Map | TGRS