Trail Trap: A variant of Partizan Edge Geography

We study a two-player game played on undirected graphs called Trail Trap , which is a variant of a game known as Partizan Edge Geography . One player starts by choosing any edge and moving a token from one endpoint to the other; the other player then chooses a different edge and does the same. Alternating turns, each player moves their token along an unused edge from its current vertex to an adjacent vertex, until one player cannot move and loses. We present an algorithm to determine which player has a winning strategy when the graph is a tree and partially characterize the trees on which a given player wins. Additionally, we show that it is NP-hard to determine if Player 2 has a winning strategy on Trail Trap from the starting position, even for connected bipartite planar graphs with maximum degree 4. We determine which player has a winning strategy for certain subclasses of complete bipartite graphs and grid graphs, and we propose several open problems for further study.

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Publication Details

Journal
Discrete Applied Mathematics
Published
2025-08-11
DOI
https://doi.org/10.1016/j.dam.2025.08.006
Primary Topic
Geographic Information Systems Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Trail Trap: A variant of Partizan Edge Geography

MacKenzie Carr, Alexander Clifton, Stephen G. Hartke, Calum Buchanan et al.
Discrete Applied Mathematics
Geographic Information Systems Studies
article

Trail Trap: A variant of Partizan Edge Geography

MacKenzie Carr, Alexander Clifton, Stephen G. Hartke, Calum Buchanan, Rebecca Whitman, Nicholas Sieger, Vesna Iršič Chenoweth
article en

Abstract

We study a two-player game played on undirected graphs called Trail Trap , which is a variant of a game known as Partizan Edge Geography . One player starts by choosing any edge and moving a token from one endpoint to the other; the other player then chooses a different edge and does the same. Alternating turns, each player moves their token along an unused edge from its current vertex to an adjacent vertex, until one player cannot move and loses. We present an algorithm to determine which player has a winning strategy when the graph is a tree and partially characterize the trees on which a given player wins. Additionally, we show that it is NP-hard to determine if Player 2 has a winning strategy on Trail Trap from the starting position, even for connected bipartite planar graphs with maximum degree 4. We determine which player has a winning strategy for certain subclasses of complete bipartite graphs and grid graphs, and we propose several open problems for further study.

Discrete Applied MathematicsVol. 379
University of Vermont (US), University of Ljubljana (SI), Simon Fraser University (CA), University of California San Diego (US), Czech Technical University in Prague (CZ), University of Colorado Denver (US), University of California, Berkeley (US)
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Openalex Percentile: Top 75%
Geographic Information Systems Studies
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Trail Trap: A variant of Partizan Edge Geography — MacKenzie Carr, Alexander Clifton, et al. · Discrete Applied Mathematics (2025) | TGRS Research Map | TGRS