Design and Practice of a Wushu E-Learning Platform Based on Mobile Learning and Parametric Dynamic Push

With the rapid development of educational informatization, traditional Wushu courses are facing challenges in teaching models such as the solidification of teaching habits, single teaching organization forms, and single evaluation methods. This study relies on the "Rain Classroom" platform as a technical carrier, integrating mobile learning adaptation technology, a parametric dynamic push mechanism, and multi modal interactive tools to build an electronic learning system for Wushu aimed at college students. The system covers three major modules: resource library management (cloud disk label classification, fragmented video design), classroom class management (teaching logs, grouping functions), and data analysis (behavior log statistics, formative evaluation). Through a 16-week teaching experiment (experimental group N=120, control group N=118), it was found that resource utilization efficiency, interaction depth, and teaching effect were significantly improved. The study shows that mobile terminal fragmented resource distribution, priority push based on weight (S=0.6T+0.4P), and asynchronous multi modal interaction provide a low-cost technical path for the digital transformation of Wushu courses. This study did not rely on high-cost technologies (such as AR/VR) and focused on the deep development of the native functions of "Rain Classroom," providing a replicable theoretical and practical solution for the informatization reform of physical education in colleges and universities.

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Published
2025-04-18
DOI
https://doi.org/10.1109/cste64638.2025.11092162
Primary Topic
Educational Technology and Pedagogy
Type
article
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article

Design and Practice of a Wushu E-Learning Platform Based on Mobile Learning and Parametric Dynamic Push

Dandan Chen, Jing Zhu, Na Zang, Peng Liu et al.
Educational Technology and Pedagogy
article

Design and Practice of a Wushu E-Learning Platform Based on Mobile Learning and Parametric Dynamic Push

Dandan Chen, Jing Zhu, Na Zang, Peng Liu, Guo Cheng, Jianxin Zhou
article en

Abstract

With the rapid development of educational informatization, traditional Wushu courses are facing challenges in teaching models such as the solidification of teaching habits, single teaching organization forms, and single evaluation methods. This study relies on the "Rain Classroom" platform as a technical carrier, integrating mobile learning adaptation technology, a parametric dynamic push mechanism, and multi modal interactive tools to build an electronic learning system for Wushu aimed at college students. The system covers three major modules: resource library management (cloud disk label classification, fragmented video design), classroom class management (teaching logs, grouping functions), and data analysis (behavior log statistics, formative evaluation). Through a 16-week teaching experiment (experimental group N=120, control group N=118), it was found that resource utilization efficiency, interaction depth, and teaching effect were significantly improved. The study shows that mobile terminal fragmented resource distribution, priority push based on weight (S=0.6T+0.4P), and asynchronous multi modal interaction provide a low-cost technical path for the digital transformation of Wushu courses. This study did not rely on high-cost technologies (such as AR/VR) and focused on the deep development of the native functions of "Rain Classroom," providing a replicable theoretical and practical solution for the informatization reform of physical education in colleges and universities.

Nanjing University of Finance and Economics (CN), Nanjing Xiaozhuang University (CN), Nanjing University (CN)
Openalex Percentile: Top 90%
Educational Technology and Pedagogy
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Design and Practice of a Wushu E-Learning Platform Based on Mobile Learning and Parametric Dynamic Push — Dandan Chen, Jing Zhu, et al. · (2025) | TGRS Research Map | TGRS