Strengthening Science Vocabulary Skills through Gamification and Hands-on Learning: A Community-based Action Research

This community-based action research arises from the observed challenges in science vocabulary acquisition among students, identified through the observation made by science pre-service teachers and a science teacher. Limited vocabulary was found to hinder students' comprehension of scientific concepts and their engagement in learning activities. To address this issue, an intervention integrating gamification and hands-on learning was developed. Gamified activities were designed to make learning more interactive and enjoyable, while hands-on tasks aimed to contextualize vocabulary in practical applications. This community-based approach focused on creating strategies tailored to student needs, fostering a more dynamic and engaging science learning environment. The study highlights the importance of observation-driven intervention to address specific educational challenges effectively.

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Publication Details

Journal
Asian Journal of Community Services
Published
2025-06-30
DOI
https://doi.org/10.55927/ajcs.v4i6.225
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Strengthening Science Vocabulary Skills through Gamification and Hands-on Learning: A Community-based Action Research

Kristoffer Paul Obispo, Joshlen Lim
1 links
Asian Journal of Community Services
Educational Games and Gamification
article

Strengthening Science Vocabulary Skills through Gamification and Hands-on Learning: A Community-based Action Research

Kristoffer Paul Obispo, Joshlen Lim
article en

Abstract

This community-based action research arises from the observed challenges in science vocabulary acquisition among students, identified through the observation made by science pre-service teachers and a science teacher. Limited vocabulary was found to hinder students' comprehension of scientific concepts and their engagement in learning activities. To address this issue, an intervention integrating gamification and hands-on learning was developed. Gamified activities were designed to make learning more interactive and enjoyable, while hands-on tasks aimed to contextualize vocabulary in practical applications. This community-based approach focused on creating strategies tailored to student needs, fostering a more dynamic and engaging science learning environment. The study highlights the importance of observation-driven intervention to address specific educational challenges effectively.

Asian Journal of Community ServicesVol. 4(6)
Gordon College (US), Elementary Institute of Science (US)
Quality Education
Openalex Percentile: Top 78%
Educational Games and Gamification
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Strengthening Science Vocabulary Skills through Gamification and Hands-on Learning: A Community-based Action Research — Kristoffer Paul Obispo, Joshlen Lim · Asian Journal of Community Services (2025) | TGRS Research Map | TGRS