Integrating Ethics of Technology into a Serious Game: The Case of <i>Tethics</i>
Abstract In the face of what is called “Existential risks/threats” or “polycrisis” – where digitalization, biomedicalization, and environmental degradation intertwine as existential threats – this article argues for a critical philosophy of technology as a necessary framework for ethical engagement. To address this polycrisis, we elaborate on an approach that integrates ethics and technology through serious gaming. Specifically, we introduce Tethics , a board game designed to engage players in ethical reflection on technological governance. By embedding critical philosophical insights into interactive gameplay, Tethics fosters a dynamic, experiential understanding of ethical dilemmas. Drawing on Andrew Feenberg’s critical theory of technology, we outline how game design can serve as a method for both refining philosophical inquiry and fostering public engagement. We argue that serious games may offer a unique means of interrogating and reconfiguring our relationship with technology, or can successfully act as educational tools for the ethics of technology today. Finally, we argue that Tethics performs a philosophically therapeutic function, debunking the metaphysical underpinnings of an instrumentalist and determinist viewpoint that dominates the current understanding of technology.
Authors
- Aristotle Tympas (ORCID: https://orcid.org/0000-0002-0171-8554)
- Giannis Perperidis (ORCID: https://orcid.org/0000-0002-3838-7517)
- Manolis Simos
- Iason Spilios
Institutions
- National and Kapodistrian University of Athens (GR)
Publication Details
- Journal
- Open Philosophy
- Published
- 2025-01-01
- DOI
- https://doi.org/10.1515/opphil-2025-0078
- Primary Topic
- Ethics and Social Impacts of AI
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Erasmus+