Integrating Ethics of Technology into a Serious Game: The Case of <i>Tethics</i>

Abstract In the face of what is called “Existential risks/threats” or “polycrisis” – where digitalization, biomedicalization, and environmental degradation intertwine as existential threats – this article argues for a critical philosophy of technology as a necessary framework for ethical engagement. To address this polycrisis, we elaborate on an approach that integrates ethics and technology through serious gaming. Specifically, we introduce Tethics , a board game designed to engage players in ethical reflection on technological governance. By embedding critical philosophical insights into interactive gameplay, Tethics fosters a dynamic, experiential understanding of ethical dilemmas. Drawing on Andrew Feenberg’s critical theory of technology, we outline how game design can serve as a method for both refining philosophical inquiry and fostering public engagement. We argue that serious games may offer a unique means of interrogating and reconfiguring our relationship with technology, or can successfully act as educational tools for the ethics of technology today. Finally, we argue that Tethics performs a philosophically therapeutic function, debunking the metaphysical underpinnings of an instrumentalist and determinist viewpoint that dominates the current understanding of technology.

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Publication Details

Journal
Open Philosophy
Published
2025-01-01
DOI
https://doi.org/10.1515/opphil-2025-0078
Primary Topic
Ethics and Social Impacts of AI
Type
article
Field-Weighted Citation Impact
0.00

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article

Integrating Ethics of Technology into a Serious Game: The Case of Tethics

Aristotle Tympas, Giannis Perperidis, Manolis Simos, Iason Spilios
Open Philosophy
Ethics and Social Impacts of AI
article

Integrating Ethics of Technology into a Serious Game: The Case of Tethics

Aristotle Tympas, Giannis Perperidis, Manolis Simos, Iason Spilios
article en

Abstract

Abstract In the face of what is called “Existential risks/threats” or “polycrisis” – where digitalization, biomedicalization, and environmental degradation intertwine as existential threats – this article argues for a critical philosophy of technology as a necessary framework for ethical engagement. To address this polycrisis, we elaborate on an approach that integrates ethics and technology through serious gaming. Specifically, we introduce Tethics , a board game designed to engage players in ethical reflection on technological governance. By embedding critical philosophical insights into interactive gameplay, Tethics fosters a dynamic, experiential understanding of ethical dilemmas. Drawing on Andrew Feenberg’s critical theory of technology, we outline how game design can serve as a method for both refining philosophical inquiry and fostering public engagement. We argue that serious games may offer a unique means of interrogating and reconfiguring our relationship with technology, or can successfully act as educational tools for the ethics of technology today. Finally, we argue that Tethics performs a philosophically therapeutic function, debunking the metaphysical underpinnings of an instrumentalist and determinist viewpoint that dominates the current understanding of technology.

Open PhilosophyVol. 8(1)
National and Kapodistrian University of Athens (GR)
Erasmus+
Life in Land
Openalex Percentile: Top 81%
Ethics and Social Impacts of AI
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Integrating Ethics of Technology into a Serious Game: The Case of <i>Tethics</i> — Aristotle Tympas, Giannis Perperidis, et al. · Open Philosophy (2025) | TGRS Research Map | TGRS