Enhancing Grade 8 Proficiency in Analyzing Ohm’s Law Concepts through the GameMapPro Method
Ohm’s Law remains a complex topic for many Grade 8 students due to its abstract nature, making effective instructional strategies crucial for improving conceptual understanding. This action research aimed to address this challenge by implementing the GameMapPro method—an instructional strategy that combines game-based learning, concept mapping, and teacher-guided worksheets—in a public high school. A total of 28 participants were involved to improve their class proficiency level (CPL) in Ohm’s Law. To assess progress, pre-tests were administered before the intervention, and post-tests were given after each of the three instructional sessions using GameMapPro. Data triangulation, using scores, observations, and interviews, strengthened the validity and reliability of the results. CPLs improved significantly, rising from 14.29% to over 85% across the three sessions, while mean scores increased notably in each session. Observations and interviews further revealed increased student engagement and independent application of concepts. The findings indicate that GameMapPro is a practical approach for enhancing students' understanding of Ohm’s Law. However, limitations such as the small sample size and the localized context must be taken into account. This study suggests that interactive and integrative methods, such as GameMapPro, can enrich science education when adapted thoughtfully to specific classroom environments.
Authors
- Joy Bellen (ORCID: https://orcid.org/0009-0003-6371-2937)
- Rod James Bande
- Jannien Dora Cabahit
- Kharissma Martina Macatual
- Cherymay Enero
- Ruby Denden
Institutions
- Visayas State University (PH)
Publication Details
- Journal
- Journal of interdisciplinary perspectives
- Published
- 2025-01-01
- DOI
- https://doi.org/10.69569/jip.2025.428
- Citations
- 2
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 6.89