VR environment of digital design laboratory: a usability study

Introduction Virtual reality (VR) offers an immersive learning environment with the potential to revolutionize how students engage with complex topics and interact during classes. Great care must be taken when designing and developing VR applications. In this paper, we present a usability study of our proposed educational VR application designed for the digital design and computer organization lab. The VR-lab is meant to support the traditional lab that is taught in college first year. Methods To assess the VR application, we conducted a usability study with a wide range of students from different colleges, evaluating their performance on tasks within the VR environment and collecting their feedback on the application’s design, functionality, and ease of usage. By analyzing quantitative data (task completion rates and time spent) and qualitative feedback (surveys and observations), in this study, we identified potential usability issues and recommended improvements to enhance the learning experience within the VR application. Result The usability study showed that the majority of students found that the VR application immersive, engaging, and viewed their experience as helpful to better understand complex concepts. With confidence level of 95%, the VR application had significant improvement on students’ learnability, memorability, and the average task completion time. Discussion Additionally, in the study, we found that careful design and technology must be used selectively due to population variation in terms of technology knowledge level, health factor, and readiness.

Authors

Institutions

Publication Details

Journal
Frontiers in Virtual Reality
Published
2025-07-18
DOI
https://doi.org/10.3389/frvir.2025.1566680
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
5.81
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

VR environment of digital design laboratory: a usability study

Mariam Alnuaimi, Mamoun Awad
3 citations
Frontiers in Virtual Reality
Virtual Reality Applications and Impacts
5.81
article

VR environment of digital design laboratory: a usability study

Mariam Alnuaimi, Mamoun Awad
article en
3 citations

Abstract

Introduction Virtual reality (VR) offers an immersive learning environment with the potential to revolutionize how students engage with complex topics and interact during classes. Great care must be taken when designing and developing VR applications. In this paper, we present a usability study of our proposed educational VR application designed for the digital design and computer organization lab. The VR-lab is meant to support the traditional lab that is taught in college first year. Methods To assess the VR application, we conducted a usability study with a wide range of students from different colleges, evaluating their performance on tasks within the VR environment and collecting their feedback on the application’s design, functionality, and ease of usage. By analyzing quantitative data (task completion rates and time spent) and qualitative feedback (surveys and observations), in this study, we identified potential usability issues and recommended improvements to enhance the learning experience within the VR application. Result The usability study showed that the majority of students found that the VR application immersive, engaging, and viewed their experience as helpful to better understand complex concepts. With confidence level of 95%, the VR application had significant improvement on students’ learnability, memorability, and the average task completion time. Discussion Additionally, in the study, we found that careful design and technology must be used selectively due to population variation in terms of technology knowledge level, health factor, and readiness.

Frontiers in Virtual RealityVol. 6
United Arab Emirates University (AE)
Openalex Percentile: Top 4%
Virtual Reality Applications and Impacts
5.81
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

VR environment of digital design laboratory: a usability study — Mariam Alnuaimi, Mamoun Awad · Frontiers in Virtual Reality (2025) | TGRS Research Map | TGRS