Multi-Agent Strategic Confrontation Game via Alternating Markov Decision Process Based Double Deep Q-Learning

To provide quantitative analysis of strategic confrontation game such as cross-border trades like tariff disputes and competitive scenarios like auction bidding, we propose an alternating Markov decision process (AMDP) based approach for modeling sequential decision-making behaviors in competitive multi-agent confrontation game systems. Different from the traditional Markov decision process typically applied to single-agent systems, the proposed AMDP approach effectively captures the sequential and interdependent decision-making dynamic characteristics of complicated multi-agent confrontation environments. To address the high-dimensional uncertainty resulting from the continuous decision-making space, we integrate the deep double Q-value network (DDQN) learning into the AMDP framework, leading to the proposed AMDP-DDQN approach. This integration enables agents to effectively learn their respective optimal strategies in an unsupervised manner to approximately solve the optimal policy problem, thereby enhancing decision-making quality in strategic confrontation tasks. As such, the proposed AMDP-DDQN method not only accurately predicts the confrontation game outcomes in sequential decision-making, but also provides dynamic and data-driven decision support that enables agents to effectively adjust their strategies in response to evolving adversarial conditions. Experimental results involving a strategic confrontation scenario between two countries with different situations of security, economy, technology, and administration demonstrate the effectiveness of the proposed approach.

Authors

Publication Details

Journal
Journal of Computer and Communications
Published
2025-01-01
DOI
https://doi.org/10.4236/jcc.2025.137004
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Multi-Agent Strategic Confrontation Game via Alternating Markov Decision Process Based Double Deep Q-Learning

Wei Chi, Shou Feng
Journal of Computer and Communications
Reinforcement Learning in Robotics
article

Multi-Agent Strategic Confrontation Game via Alternating Markov Decision Process Based Double Deep Q-Learning

Wei Chi, Shou Feng
article en

Abstract

To provide quantitative analysis of strategic confrontation game such as cross-border trades like tariff disputes and competitive scenarios like auction bidding, we propose an alternating Markov decision process (AMDP) based approach for modeling sequential decision-making behaviors in competitive multi-agent confrontation game systems. Different from the traditional Markov decision process typically applied to single-agent systems, the proposed AMDP approach effectively captures the sequential and interdependent decision-making dynamic characteristics of complicated multi-agent confrontation environments. To address the high-dimensional uncertainty resulting from the continuous decision-making space, we integrate the deep double Q-value network (DDQN) learning into the AMDP framework, leading to the proposed AMDP-DDQN approach. This integration enables agents to effectively learn their respective optimal strategies in an unsupervised manner to approximately solve the optimal policy problem, thereby enhancing decision-making quality in strategic confrontation tasks. As such, the proposed AMDP-DDQN method not only accurately predicts the confrontation game outcomes in sequential decision-making, but also provides dynamic and data-driven decision support that enables agents to effectively adjust their strategies in response to evolving adversarial conditions. Experimental results involving a strategic confrontation scenario between two countries with different situations of security, economy, technology, and administration demonstrate the effectiveness of the proposed approach.

Journal of Computer and CommunicationsVol. 13(07)
Peace, Justice and strong institutions
Openalex Percentile: Top 90%
Reinforcement Learning in Robotics
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.