Exploring the Impact of Artificial Intelligence and Virtual Reality on Vocational Training: A Study on ADVETI Diploma Students

Abstraet The research investigates the use of Virtual Reality and Artificial Intelligence within vocational education, using the Meta Quest 2 headset as the reference point. These technologies ensure that a learning environment becomes engaging and participatory; learners would, therefore, engage in virtual simulation, roleplaying activities, and collaborative initiatives with much more functional and exciting skill development in mind. The proposed system is concerned with using artificial intelligence and multi-agent technologies to offer personalized educational experiences within the walls of ADVETI to help the organization enhance the ability to meet each student's needs for better vocational training. A survey has shown the possibilities of using Metaverse technologies in eLearning and has thrown light on better engagements with challenges like high expenses and social isolation for skill acquisition. Including VR integrated with AI, only available in the Meta Quest 2, creates an entirely new and significant dimension to vocational training that is not as easily emulated in the traditional classroom. This paper describes a model for a dynamic virtual e-learning environment that is more than a simple design, incorporating all the foundational elements required for an operational and viable learning system. Despite possible challenges, Metaverse technology integration is very promising. It might completely revolutionize vocational education, improving engagement and skills development in diploma students at ADVETI within a simulated yet realistic educational context.

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Publication Details

Published
2024-10-18
DOI
https://doi.org/10.1109/aiqc64330.2024.00047
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.25
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article

Exploring the Impact of Artificial Intelligence and Virtual Reality on Vocational Training: A Study on ADVETI Diploma Students

K.A. Asraar Ahmed, V.S. Damodharan, Lakshmi Priya, Colin Mealor
1 citations
Augmented Reality Applications
0.25
article

Exploring the Impact of Artificial Intelligence and Virtual Reality on Vocational Training: A Study on ADVETI Diploma Students

K.A. Asraar Ahmed, V.S. Damodharan, Lakshmi Priya, Colin Mealor
article en
1 citations

Abstract

Abstraet The research investigates the use of Virtual Reality and Artificial Intelligence within vocational education, using the Meta Quest 2 headset as the reference point. These technologies ensure that a learning environment becomes engaging and participatory; learners would, therefore, engage in virtual simulation, roleplaying activities, and collaborative initiatives with much more functional and exciting skill development in mind. The proposed system is concerned with using artificial intelligence and multi-agent technologies to offer personalized educational experiences within the walls of ADVETI to help the organization enhance the ability to meet each student's needs for better vocational training. A survey has shown the possibilities of using Metaverse technologies in eLearning and has thrown light on better engagements with challenges like high expenses and social isolation for skill acquisition. Including VR integrated with AI, only available in the Meta Quest 2, creates an entirely new and significant dimension to vocational training that is not as easily emulated in the traditional classroom. This paper describes a model for a dynamic virtual e-learning environment that is more than a simple design, incorporating all the foundational elements required for an operational and viable learning system. Despite possible challenges, Metaverse technology integration is very promising. It might completely revolutionize vocational education, improving engagement and skills development in diploma students at ADVETI within a simulated yet realistic educational context.

Abu Dhabi University (AE), Emirates Foundation (AE), SRM University (IN), Applied Visions (United States) (US)
Openalex Percentile: Top 41%
Augmented Reality Applications
0.25
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Exploring the Impact of Artificial Intelligence and Virtual Reality on Vocational Training: A Study on ADVETI Diploma Students — K.A. Asraar Ahmed, V.S. Damodharan, et al. · (2024) | TGRS Research Map | TGRS