Pengembangan Media Pembelajaran Interaktif Menggunakan Ispring pada Materi Perangkat Keras di SMP Kelas VII

This study aims to develop and validate the feasibility of interactive learning media based on iSpring on hardware material for junior high school students in grade VII. The conventional learning process is often less interesting and not optimal in conveying hardware concepts that tend to be abstract. Therefore, the development of this interactive media is expected to be an alternative in learning media in class and outside the classroom. This study uses the Research and Development (R&D) method with the 4D model (Define, Design, Develop, Disseminate). The research stages include defining student needs and curriculum, media design, developing iSpring learning media products, and distributing and evaluating feasibility. The validation results from media experts showed a feasibility percentage of 92.22% and from material experts 100%. With an average validation value from material experts and media experts reaching 94.61%, this iSpring-based interactive learning media was declared very feasible for use in the learning process.

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Publication Details

Journal
Jurnal Nakula Pusat Ilmu Pendidikan Bahasa dan Ilmu Sosial
Published
2025-06-23
DOI
https://doi.org/10.61132/nakula.v3i5.2202
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

Pengembangan Media Pembelajaran Interaktif Menggunakan Ispring pada Materi Perangkat Keras di SMP Kelas VII

Iman Gustiawan
Jurnal Nakula Pusat Ilmu Pendidikan Bahasa dan Ilmu Sosial
Educational Methods and Media Use
article

Pengembangan Media Pembelajaran Interaktif Menggunakan Ispring pada Materi Perangkat Keras di SMP Kelas VII

Iman Gustiawan
article en

Abstract

This study aims to develop and validate the feasibility of interactive learning media based on iSpring on hardware material for junior high school students in grade VII. The conventional learning process is often less interesting and not optimal in conveying hardware concepts that tend to be abstract. Therefore, the development of this interactive media is expected to be an alternative in learning media in class and outside the classroom. This study uses the Research and Development (R&D) method with the 4D model (Define, Design, Develop, Disseminate). The research stages include defining student needs and curriculum, media design, developing iSpring learning media products, and distributing and evaluating feasibility. The validation results from media experts showed a feasibility percentage of 92.22% and from material experts 100%. With an average validation value from material experts and media experts reaching 94.61%, this iSpring-based interactive learning media was declared very feasible for use in the learning process.

Jurnal Nakula Pusat Ilmu Pendidikan Bahasa dan Ilmu SosialVol. 3(5)
Mulawarman University (ID)
Industry, innovation and infrastructure
Openalex Percentile: Top 70%
Educational Methods and Media Use
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Pengembangan Media Pembelajaran Interaktif Menggunakan Ispring pada Materi Perangkat Keras di SMP Kelas VII — Iman Gustiawan · Jurnal Nakula Pusat Ilmu Pendidikan Bahasa dan Ilmu Sosial (2025) | TGRS Research Map | TGRS