Audiovisual virtual reality for emotion induction: a dataset of physiological responses

This dataset provides demographic (age and sex), psychometric, and physiological data from 28 participants (20 males, 8 females) aged 19-27 years. Psychometric assessments include four questionnaires: the Emotion Regulation Questionnaire, Self-Assessment Manikin, and two perception-related scales (EmFacs and Uncanny Valley). Physiological signals recorded include electroencephalography, blood volume pulse, galvanic skin response, and skin temperature. Emotion induction was conducted using two virtual environments designed to elicit distinct emotional states: happiness (an outdoor natural forest) and anger (a subway car), with emotional stimuli delivered through speech by a digital human. Physiological responses were recorded at baseline and during immersion in the virtual environments. This dataset can support research on affective computing, human-computer interaction, and emotion recognition.

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Publication Details

Journal
Scientific Data
Published
2025-08-08
DOI
https://doi.org/10.1038/s41597-025-05691-5
Citations
2
Primary Topic
Color perception and design
Type
article
Field-Weighted Citation Impact
4.88
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article

Audiovisual virtual reality for emotion induction: a dataset of physiological responses

David I. Ibarra-Zárate, Luz Maria Alonso-Valerdi, Sharon Ramirez-Lechuga
2 citations
Scientific Data
Color perception and design
4.88
article

Audiovisual virtual reality for emotion induction: a dataset of physiological responses

David I. Ibarra-Zárate, Luz Maria Alonso-Valerdi, Sharon Ramirez-Lechuga
article en
2 citations

Abstract

This dataset provides demographic (age and sex), psychometric, and physiological data from 28 participants (20 males, 8 females) aged 19-27 years. Psychometric assessments include four questionnaires: the Emotion Regulation Questionnaire, Self-Assessment Manikin, and two perception-related scales (EmFacs and Uncanny Valley). Physiological signals recorded include electroencephalography, blood volume pulse, galvanic skin response, and skin temperature. Emotion induction was conducted using two virtual environments designed to elicit distinct emotional states: happiness (an outdoor natural forest) and anger (a subway car), with emotional stimuli delivered through speech by a digital human. Physiological responses were recorded at baseline and during immersion in the virtual environments. This dataset can support research on affective computing, human-computer interaction, and emotion recognition.

Scientific DataVol. 12(1)
Tecnológico de Monterrey (MX)
Openalex Percentile: Top 5%
Color perception and design
4.88
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Audiovisual virtual reality for emotion induction: a dataset of physiological responses — David I. Ibarra-Zárate, Luz Maria Alonso-Valerdi, et al. · Scientific Data (2025) | TGRS Research Map | TGRS