Development and Evaluation of a Virtual Reality Center of Pressure Movement System

Rehabilitation typically increases a patient's recovery speed and allows them to become more self-sufficient. During rehabilitation, patients' perception and mindset has an impact on the quality and rate of their recovery. Virtual reality (VR) could play a significant role in rehabilitation to enhance positive patient perception and enthusiasm. Studies have found that participants in a VR program found more enjoyment during their rehabilitation than the non-VR equivalent. This study focused on the development of the hardware and software needed to implement a center of pressure and vertical ground reaction force-based VR movement system. Following development, the system was compared to thumb-stick controls by measuring exertion and immersion levels of users navigating a virtual reality environment while using an Oculus VR headset. During the experiment, each participant used either the novel system or a thumb-stick to control both movement speed and direction. The novel system was found to significantly increase player exertion and immersion levels relative to the thumb-stick controls. We hope that research performed may be used to create and/or improve virtual reality systems to assist in locomotion rehabilitation therapies.

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Publication Details

Journal
Aquila The FGCU Student Research Journal
Published
2025-01-01
DOI
https://doi.org/10.24049/aq.9.2.2
Primary Topic
Simulation and Modeling Applications
Type
article
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article

Development and Evaluation of a Virtual Reality Center of Pressure Movement System

Derek J. Lura, Morgan Tulacro
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Aquila The FGCU Student Research Journal
Simulation and Modeling Applications
article

Development and Evaluation of a Virtual Reality Center of Pressure Movement System

Derek J. Lura, Morgan Tulacro
article en

Abstract

Rehabilitation typically increases a patient's recovery speed and allows them to become more self-sufficient. During rehabilitation, patients' perception and mindset has an impact on the quality and rate of their recovery. Virtual reality (VR) could play a significant role in rehabilitation to enhance positive patient perception and enthusiasm. Studies have found that participants in a VR program found more enjoyment during their rehabilitation than the non-VR equivalent. This study focused on the development of the hardware and software needed to implement a center of pressure and vertical ground reaction force-based VR movement system. Following development, the system was compared to thumb-stick controls by measuring exertion and immersion levels of users navigating a virtual reality environment while using an Oculus VR headset. During the experiment, each participant used either the novel system or a thumb-stick to control both movement speed and direction. The novel system was found to significantly increase player exertion and immersion levels relative to the thumb-stick controls. We hope that research performed may be used to create and/or improve virtual reality systems to assist in locomotion rehabilitation therapies.

Aquila The FGCU Student Research JournalVol. 9(2)
University Health Care System (US)
Openalex Percentile: Top 76%
Simulation and Modeling Applications
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