The role of interactive gamification through Wordwall Apps to improve students’ engagement and literary comprehension

This study explores the efficacy of interactive gamification through Wordwall Apps in enhancing literary comprehension and student engagement in educational settings. The aim is to determine whether gamification techniques with Wordwall Apps can significantly improve literary learning outcomes compared to traditional teaching methods. Utilizing a quasi-experimental design, the research involved control and experimental groups from a sample of high school students, where the latter engaged in gamified learning activitie with Wordwall s. The findings reveal that Wordwall gamification markedly increases student engagement and deepens literary comprehension, as evidenced by higher post-test scores in the experimental group compared to the control. These results suggest that interactive gamification not only makes learning more enjoyable but also more effective, encouraging a deeper interaction with literary content.

Authors

Institutions

Publication Details

Journal
Lingua Technica Journal of Digital Literary Studies
Published
2025-06-30
DOI
https://doi.org/10.64595/lingtech.v1i1.21
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The role of interactive gamification through Wordwall Apps to improve students’ engagement and literary comprehension

Najihah Abd Wahid, Farhan Farhan, Mualim Wijaya
Lingua Technica Journal of Digital Literary Studies
Educational Methods and Media Use
article

The role of interactive gamification through Wordwall Apps to improve students’ engagement and literary comprehension

Najihah Abd Wahid, Farhan Farhan, Mualim Wijaya
article en

Abstract

This study explores the efficacy of interactive gamification through Wordwall Apps in enhancing literary comprehension and student engagement in educational settings. The aim is to determine whether gamification techniques with Wordwall Apps can significantly improve literary learning outcomes compared to traditional teaching methods. Utilizing a quasi-experimental design, the research involved control and experimental groups from a sample of high school students, where the latter engaged in gamified learning activitie with Wordwall s. The findings reveal that Wordwall gamification markedly increases student engagement and deepens literary comprehension, as evidenced by higher post-test scores in the experimental group compared to the control. These results suggest that interactive gamification not only makes learning more enjoyable but also more effective, encouraging a deeper interaction with literary content.

Lingua Technica Journal of Digital Literary StudiesVol. 1(1)
Sultan Zainal Abidin University (MY)
Openalex Percentile: Top 70%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

The role of interactive gamification through Wordwall Apps to improve students’ engagement and literary comprehension — Najihah Abd Wahid, Farhan Farhan, et al. · Lingua Technica Journal of Digital Literary Studies (2025) | TGRS Research Map | TGRS