Comparing the Immersive Levels of Trivia Hidden Object Game Paper-based and Game Applications

The widespread development of the digital gaming industry in Indonesia began in 2000. The growth in interest in gaming has led to various objectives and encouraged research into several aspects and concepts of digital games. The aim of this research is to examine how significant the immersive differences are between paper-based game versions and applications/games among participants over 40 years old. The total average immersion obtained from the paper version is 4.43, while the application/game version is 5.85. For the average immersion per scale, the results of testing per scale show that the lowest average for the paper version is found in the Presence scale with 4.15, and the highest in Usability with 4.81. In the application/game version, the lowest average is found in the Focus Of Attention scale with a total of 5.55. The Usability scale scored 6.11, which is the highest result in the application/game version. The Interest scale is a category that has a significant difference between the paper and application/game versions with a margin of 1.6.

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Publication Details

Journal
Journal of Games Game Art and Gamification
Published
2025-04-29
DOI
https://doi.org/10.21512/jggag.v9i2.11415
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

Comparing the Immersive Levels of Trivia Hidden Object Game Paper-based and Game Applications

Ilyas Nuryasin, Hardianto Wibowo, Ibnu Jahsy
Journal of Games Game Art and Gamification
Augmented Reality Applications
article

Comparing the Immersive Levels of Trivia Hidden Object Game Paper-based and Game Applications

Ilyas Nuryasin, Hardianto Wibowo, Ibnu Jahsy
article en

Abstract

The widespread development of the digital gaming industry in Indonesia began in 2000. The growth in interest in gaming has led to various objectives and encouraged research into several aspects and concepts of digital games. The aim of this research is to examine how significant the immersive differences are between paper-based game versions and applications/games among participants over 40 years old. The total average immersion obtained from the paper version is 4.43, while the application/game version is 5.85. For the average immersion per scale, the results of testing per scale show that the lowest average for the paper version is found in the Presence scale with 4.15, and the highest in Usability with 4.81. In the application/game version, the lowest average is found in the Focus Of Attention scale with a total of 5.55. The Usability scale scored 6.11, which is the highest result in the application/game version. The Interest scale is a category that has a significant difference between the paper and application/game versions with a margin of 1.6.

Journal of Games Game Art and GamificationVol. 10(1)
Universitas Muhammadiyah Malang (ID)
Openalex Percentile: Top 82%
Augmented Reality Applications
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Comparing the Immersive Levels of Trivia Hidden Object Game Paper-based and Game Applications — Ilyas Nuryasin, Hardianto Wibowo, et al. · Journal of Games Game Art and Gamification (2025) | TGRS Research Map | TGRS