Gamification, Employee And Emotional Engagement

This research is aimed at critically examining the concept of gamification and its impact on human activities in the contemporary world, particularly in workplaces or organizations. During the course of the research, other vital concepts like an employee and emotional engagement will also be addressed at length. In order to achieve this aim, the research adopted the positivist philosophical approach as well as a combination of both qualitative and quantitative research. It was discovered that gamification, when applied to human activities, tends to yield a high level of emotional engagement. Similarly, the use of gamification in workplaces enhances employee engagement, competition, motivation and a high level of productivity.

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Publication Details

Journal
Journal of Games Game Art and Gamification
Published
2025-04-29
DOI
https://doi.org/10.21512/jggag.v10i1.11663
Citations
1
Primary Topic
Workaholism, burnout, and well-being
Type
article
Field-Weighted Citation Impact
2.44
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article

Gamification, Employee And Emotional Engagement

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1 citations
Journal of Games Game Art and Gamification
Workaholism, burnout, and well-being
2.44
article

Gamification, Employee And Emotional Engagement

Dokun Oluwajana, Labaran Isiaku, Adacha Felix Kwala, Hyelda Ibrahim Kefas, Fitzgerald Chidozie Ukaegbu, Livingston Ntiamoah Dapaa
article en
1 citations

Abstract

This research is aimed at critically examining the concept of gamification and its impact on human activities in the contemporary world, particularly in workplaces or organizations. During the course of the research, other vital concepts like an employee and emotional engagement will also be addressed at length. In order to achieve this aim, the research adopted the positivist philosophical approach as well as a combination of both qualitative and quantitative research. It was discovered that gamification, when applied to human activities, tends to yield a high level of emotional engagement. Similarly, the use of gamification in workplaces enhances employee engagement, competition, motivation and a high level of productivity.

Journal of Games Game Art and GamificationVol. 10(1)
Cyprus International University (CY)
Openalex Percentile: Top 11%
Workaholism, burnout, and well-being
2.44
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