Development of Multilingual Educational Game UI/UX Design for Animal Introduction and Interactive Learning Evaluation in Elementary Schools

Technology-based education plays a vital role in enhancing student engagement in the digital age. This research focused on creating a UI/UX design and prototype for a multilingual educational game tailored for elementary school students. The game emphasizes animal recognition in both English and Indonesian, categorizing animals into herbivores, carnivores, and omnivores, while also featuring interactive learning evaluations. The study utilized the Design Thinking framework, which comprises five stages: Empathize, Define, Ideate, Prototype, and Test. Data collection involved surveys and interviews with 60 students and 3 teachers. The findings revealed positive feedback, with students giving high ratings for visual appeal (4.65), ease of navigation (4.52), and learning effectiveness (4.47). Teachers also rated the game highly for ease of use (5.0) and its suitability for students' needs (4.67). However, the interactive evaluation component requires improvement, particularly in diversifying question types and offering more adaptive feedback. This research highlights the potential of thoughtfully designed educational games to enhance student motivation and comprehension. Future recommendations include enriching content, increasing platform accessibility, and collaborating with schools for broader implementation.

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Publication Details

Journal
Journal of Games Game Art and Gamification
Published
2025-04-29
DOI
https://doi.org/10.21512/jggag.v10i1.12973
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Development of Multilingual Educational Game UI/UX Design for Animal Introduction and Interactive Learning Evaluation in Elementary Schools

Dede Husen, Nida Amalia Asikin, Rio Andriyat Krisdiawan
Journal of Games Game Art and Gamification
Technology-Enhanced Education Studies
article

Development of Multilingual Educational Game UI/UX Design for Animal Introduction and Interactive Learning Evaluation in Elementary Schools

Dede Husen, Nida Amalia Asikin, Rio Andriyat Krisdiawan
article en

Abstract

Technology-based education plays a vital role in enhancing student engagement in the digital age. This research focused on creating a UI/UX design and prototype for a multilingual educational game tailored for elementary school students. The game emphasizes animal recognition in both English and Indonesian, categorizing animals into herbivores, carnivores, and omnivores, while also featuring interactive learning evaluations. The study utilized the Design Thinking framework, which comprises five stages: Empathize, Define, Ideate, Prototype, and Test. Data collection involved surveys and interviews with 60 students and 3 teachers. The findings revealed positive feedback, with students giving high ratings for visual appeal (4.65), ease of navigation (4.52), and learning effectiveness (4.47). Teachers also rated the game highly for ease of use (5.0) and its suitability for students' needs (4.67). However, the interactive evaluation component requires improvement, particularly in diversifying question types and offering more adaptive feedback. This research highlights the potential of thoughtfully designed educational games to enhance student motivation and comprehension. Future recommendations include enriching content, increasing platform accessibility, and collaborating with schools for broader implementation.

Journal of Games Game Art and GamificationVol. 10(1)
Universitas Kuningan (ID)
Openalex Percentile: Top 78%
Technology-Enhanced Education Studies
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