SelfieAvatar: Real-time Head Avatar reenactntment from a Selfie Video
Head avatar reenactment focuses on creating animatable personal avatars from monocular videos, serving as a foundational element for applications like social signal understanding, gaming, human-machine interaction, and computer vision. Recent advances in 3D Morphable Model (3DMM)-based facial reconstruction methods have achieved remarkable high-fidelity face estimation. However, on the one hand, they struggle to capture the entire head, including non-facial regions and background details in real time, which is an essential aspect for producing realistic, high-fidelity head avatars. On the other hand, recent approaches leveraging generative adversarial networks (GANs) for head avatar generation from videos can achieve high-quality reenactments but encounter limitations in reproducing fine-grained head details, such as wrinkles and hair textures. In addition, existing methods generally rely on a large amount of training data, and rarely focus on using only a simple selfie video to achieve avatar reenactment. To address these challenges, this study introduces a method for detailed head avatar reenactment using a selfie video. The approach combines 3DMMs with a StyleGAN-based generator. A detailed reconstruction model is proposed, incorporating mixed loss functions for foreground reconstruction and avatar image generation during adversarial training to recover high-frequency details. Qualitative and quantitative evaluations on self-reenactment and cross-reenactment tasks demonstrate that the proposed method achieves superior head avatar reconstruction with rich and intricate textures compared to existing approaches.
Authors
- Hui Yu (ORCID: https://orcid.org/0000-0002-7655-9228)
- Rachael E. Jack (ORCID: https://orcid.org/0000-0003-3687-0799)
- Wei Liang (ORCID: https://orcid.org/0000-0001-7649-6303)
- Philippe G. Schyns (ORCID: https://orcid.org/0000-0002-8542-7489)
- Derui Ding (ORCID: https://orcid.org/0000-0001-7402-6682)
Institutions
- University of Shanghai for Science and Technology (CN)
- University of Glasgow (GB)
Publication Details
- Published
- 2025-05-26
- DOI
- https://doi.org/10.1109/fg61629.2025.11099131
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- HORIZON EUROPE Framework Programme
- European Research Council